Actor (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
ActorBase (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
AddInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
AddInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
Animator (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
ApplyingIK (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
ApplyInverseKinematics(int layer) | AdventureCore.CharacterBase | inlinevirtual |
ApplyRootMotion(Animator animator) | AdventureCore.CharacterBase | virtual |
AssociatedCharacter | AdventureCore.CharacterBase | |
AttributePool (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
Awake() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlineprotectedvirtual |
Cancel() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
CharacterAdded (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
CharacterRemoved (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
Characters (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
Confirm() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
CurrentInstructions (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
Damaged (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
Damaging (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
Destroyed (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
EffectPool (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
GetAction(string name) | AdventureCore.CharacterBase | virtual |
GetBool(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
GetBool(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
GetCharacter(string key) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
GetCharacterByName(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
GetFloat(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
GetFloat(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
GetInt(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
GetInt(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
GetName() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
Hide() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
Inventory (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
InventoryBase (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
IsControlSuspended (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
IsReceiveDamageSuspended (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
IsSendDamageSuspended (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
MessageEvents (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
MessageReceived (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
Movement (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
MovementBase (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
OnAnimation(string e) | AdventureCore.CharacterBase | virtual |
OnCancel(InputAction.CallbackContext callbackContext) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
OnConfirm(InputAction.CallbackContext callbackContext) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
OnDamageReceive(DamageEvent e) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
OnDamageSend(DamageEvent e) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
OnDestroy() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlineprotectedvirtual |
OnDirection(InputAction.CallbackContext callbackContext) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
OnDirection(InputValue value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
OnDirection(Vector2 value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
OnMessage(string e) | AdventureCore.CharacterBase | inlinevirtual |
OnMessages(string e) | AdventureCore.CharacterBase | inlinevirtual |
Persister (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
Position (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
PostDamageReceive(IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
PostDamageSend(IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
PreDamageReceive(IDamageSender sender, IDamageReceiver receiver) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
PreDamageSend(IDamageSender sender, IDamageReceiver receiver) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
refreshInstructions() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlineprotectedvirtual |
RemoveInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
RemoveInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
Replace(GameObject prefab) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
ResourcePool (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
Root (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
SetBool(string name, bool value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
SetBool(int id, bool value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
SetBoolFalse(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
SetBoolTrue(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
SetFloat(string name, float value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
SetFloat(int id, float value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
SetInt(string name, int value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
SetInt(int id, int value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
SetIntOne(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
SetIntZero(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
SetState(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
SetState(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
SetTrigger(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
SetTrigger(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
Show() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
Start() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlineprotectedvirtual |