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AdventureCore.BufferedCharacterActor Member List

This is the complete list of members for AdventureCore.BufferedCharacterActor, including all inherited members.

_ongoingActions (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActorprotected
ActionEnded (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBase
ActionsChanged (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBase
ActionStarted (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBase
AddAction(CharacterActionBase characterAction) (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActorinline
AdventureCore::CharacterActorBase.AddAction(string name)AdventureCore.CharacterActorBasevirtual
AssociatedCharacterAdventureCore.CharacterActorBase
Character (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBase
ChildActions (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBase
CurrentAction (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActor
CurrentActions (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActor
EndAction(CharacterActionBase characterAction) (defined in AdventureCore.BufferedCharacterActor)AdventureCore.BufferedCharacterActorinline
AdventureCore::SerialCharacterActor.EndAction(string name)AdventureCore.CharacterActorBasevirtual
GetAction(string name)AdventureCore.CharacterActorBasevirtual
InputBool (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBase
InputInt (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBase
InputVector (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBase
IsActing (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActor
onActionEnded(CharacterActionBase characterAction) (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBaseprotectedvirtual
onActionsChanged() (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBaseprotectedvirtual
onActionStarted(CharacterActionBase characterAction) (defined in AdventureCore.CharacterActorBase)AdventureCore.CharacterActorBaseprotectedvirtual
OnInput(bool parameter) (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActorinlinevirtual
OnInput(int parameter) (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActorinlinevirtual
OnInput(Vector2 parameter) (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActorinlinevirtual
OnMessage(string parameter) (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActorinlinevirtual
RemoveAction(CharacterActionBase characterAction) (defined in AdventureCore.SerialCharacterActor)AdventureCore.SerialCharacterActorinline
AdventureCore::CharacterActorBase.RemoveAction(string name)AdventureCore.CharacterActorBasevirtual
StartAction(CharacterActionBase characterAction, bool jumpStart=false, bool force=false) (defined in AdventureCore.BufferedCharacterActor)AdventureCore.BufferedCharacterActorinline
AdventureCore::SerialCharacterActor.StartAction(string name, bool jumpStart=false, bool force=false)AdventureCore.CharacterActorBasevirtual
Timeout (defined in AdventureCore.BufferedCharacterActor)AdventureCore.BufferedCharacterActor