AddItems(ItemQuantity itemQuantity) | AdventureCore.InventoryBase | |
CanAddItems(ItemQuantity itemQuantity, bool fully=true) | AdventureCore.InventoryBase | |
CanEquipItems(InventoryItem inventoryItem, int index=0) | AdventureCore.InventoryBase | |
CanRemoveItems(ItemQuantity itemQuantity, bool fully=true) | AdventureCore.InventoryBase | |
CanRemoveItems(InventoryItem inventoryItem, int quantity=1, bool fully=true) | AdventureCore.InventoryBase | |
CanUnequipItems(InventoryItem inventoryItem) | AdventureCore.InventoryBase | |
CanUseItems(InventoryItem inventoryItem, int quantity=1) | AdventureCore.InventoryBase | |
Changed (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
Changing (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
Character (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
EquipItems(InventoryItem inventoryItem, int index=0) | AdventureCore.InventoryBase | |
EquipmentChanged (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
GetItems(ItemBase item) | AdventureCore.InventoryBase | |
GetItems(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) | AdventureCore.InventoryBase | |
GetQuantity(ItemBase item) | AdventureCore.InventoryBase | |
GetQuantity(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) | AdventureCore.InventoryBase | |
GetSlot(ItemSlotCategory category, int index=0) | AdventureCore.InventoryBase | |
GetSlot(ItemBase item, int index=0) | AdventureCore.InventoryBase | |
GetSlot< T >(int index=0) | AdventureCore.InventoryBase | |
HasItem(ItemBase item) | AdventureCore.InventoryBase | |
HasItemQuantity(ItemBase item, int quantity=1) | AdventureCore.InventoryBase | virtual |
Initialize(CharacterBase character) | AdventureCore.InventoryBase | inlinevirtual |
onItemsChanged(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlineprotectedvirtual |
onItemsChanging(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlineprotectedvirtual |
RemoveItems(ItemQuantity itemQuantity) | AdventureCore.InventoryBase | |
RemoveItems(InventoryItem inventoryItem, int quantity=1) | AdventureCore.InventoryBase | |
UnequipItems(InventoryItem inventoryItem) | AdventureCore.InventoryBase | |
UseItems(InventoryItem inventoryItem, int quantity=1) | AdventureCore.InventoryBase | |