AddItems(ItemQuantity itemQuantity) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
CanAddItems(ItemQuantity itemQuantity, bool fully=true) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
CanEquipItems(InventoryItem inventoryItem, int index=0) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
CanRemoveItems(ItemQuantity itemQuantity, bool fully=true) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
CanRemoveItems(InventoryItem inventoryItem, int quantity=1, bool fully=true) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
CanUnequipItems(InventoryItem inventoryItem) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
CanUseItems(InventoryItem inventoryItem, int quantity=1) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
Capacities (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
Changed (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
Changing (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
Character (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
EquipItems(InventoryItem inventoryItem, int index=0) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
EquipmentChanged (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
GetCapacity(ItemBase item) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
GetData() (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
GetItems(ItemBase item) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
GetItems(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
GetQuantity(ItemBase item) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
GetQuantity(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
GetRemainingCapacity(ItemBase item) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
GetSlot(ItemSlotCategory category, int index=0) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
GetSlot(ItemBase item, int index=0) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
GetSlot< T >(int index=0) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
HasItem(ItemBase item) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
HasItemQuantity(ItemBase item, int quantity=1) | AdventureCore.InventoryBase | virtual |
Initialize(CharacterBase character) | AdventureCore.ListedInventory | inlinevirtual |
Items (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
ItemSet (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
ObservableItems (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
onItemsChanged(ItemQuantity itemQuantity) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inlineprotectedvirtual |
onItemsChanging(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlineprotectedvirtual |
Persist() (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
PERSISTENCE_SUB_KEY (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | static |
Persister (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
RemoveItems(ItemQuantity itemQuantity) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
RemoveItems(InventoryItem inventoryItem, int quantity=1) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
Slots (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | |
UnequipItems(InventoryItem inventoryItem) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |
UseItems(InventoryItem inventoryItem, int quantity=1) (defined in AdventureCore.ListedInventory) | AdventureCore.ListedInventory | inline |