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AdventureCore.ListedInventorySurrogate Member List

This is the complete list of members for AdventureCore.ListedInventorySurrogate, including all inherited members.

_isChanging (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseprotected
_isInitialized (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseprotected
add(ItemQuantity itemQuantity) (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogateinlineprotected
AddItems(ItemQuantity itemQuantity)AdventureCore.ListedInventorySurrogatevirtual
CanAddItems(ItemQuantity itemQuantity, bool fully=true)AdventureCore.ListedInventorySurrogatevirtual
CanEquipItems(InventoryItem inventoryItem, int? index=null)AdventureCore.ListedInventorySurrogatevirtual
CanRemoveItems(ItemQuantity itemQuantity, bool fully=true)AdventureCore.ListedInventorySurrogatevirtual
CanRemoveItems(InventoryItem inventoryItem, int quantity=1, bool fully=true)AdventureCore.ListedInventorySurrogatevirtual
CanUnequipItems(InventoryItem inventoryItem)AdventureCore.ListedInventorySurrogatevirtual
CanUseItems(InventoryItem inventoryItem, int quantity=1)AdventureCore.ListedInventorySurrogatevirtual
Capacities (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Changed (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Changing (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Character (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
CharacterId (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogate
CheckItemValue(InventoryItem inventoryItem, string key) (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogatevirtual
Clear()AdventureCore.ListedInventorySurrogatevirtual
clear() (defined in AdventureCore.ListedInventory)AdventureCore.ListedInventoryinlineprotected
EquipItems(InventoryItem inventoryItem, int? index=null)AdventureCore.ListedInventorySurrogatevirtual
EquipmentChanged (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
EquipOnAdded (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetCapacity(ItemBase item) (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogatevirtual
GetData() (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogatevirtual
GetEmptySlot(ItemSlotCategory category, int? index=null)AdventureCore.ListedInventorySurrogatevirtual
GetEmptySlot(ItemBase item, int? index=null)AdventureCore.ListedInventorySurrogatevirtual
GetEmptySlot< T >(int? index=null)AdventureCore.ListedInventorySurrogatevirtual
GetItem(ItemBase item)AdventureCore.ListedInventorySurrogatevirtual
GetItemBoolValue(InventoryItem inventoryItem, string key, bool defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItemFloatValue(InventoryItem inventoryItem, string key, float defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItemIntValue(InventoryItem inventoryItem, string key, int defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItems(ItemBase item)AdventureCore.ListedInventorySurrogatevirtual
GetItems(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null)AdventureCore.ListedInventorySurrogateinlinevirtual
GetItemStringValue(InventoryItem inventoryItem, string key, string defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItemValue< T >(InventoryItem inventoryItem, string key, T defaultValue) (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogateinlinevirtual
GetQuantity(ItemBase item)AdventureCore.ListedInventorySurrogatevirtual
GetQuantity(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null)AdventureCore.ListedInventorySurrogatevirtual
GetRemainingCapacity(ItemBase item) (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogatevirtual
GetSlot(ItemSlotCategory category, int? index=null)AdventureCore.ListedInventorySurrogatevirtual
GetSlot(ItemBase item, int? index=null)AdventureCore.ListedInventorySurrogatevirtual
GetSlot< T >(int? index=null)AdventureCore.ListedInventorySurrogatevirtual
HasItem(ItemBase item)AdventureCore.ListedInventorySurrogatevirtual
HasItemQuantity(ItemBase item, int quantity=1)AdventureCore.ListedInventorySurrogatevirtual
Initialize(CharacterBase character)AdventureCore.InventoryBaseinlinevirtual
InventoryItems (defined in AdventureCore.ListedInventory)AdventureCore.ListedInventoryprotected
Items (defined in AdventureCore.ListedInventory)AdventureCore.ListedInventory
ItemSet (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
ObservableItems (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogate
onItemsChanged(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlineprotectedvirtual
onItemsChanging(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlineprotectedvirtual
onItemValueChanged(InventoryItem inventoryItem, string key) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlineprotectedvirtual
Persist() (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogate
PERSISTENCE_SUB_KEY (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBasestatic
Persister (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
PersistManual (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
remove(InventoryItem inventoryItem) (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogateinlineprotected
RemoveItems(ItemQuantity itemQuantity)AdventureCore.ListedInventorySurrogatevirtual
RemoveItems(InventoryItem inventoryItem, int quantity=1)AdventureCore.ListedInventorySurrogatevirtual
Retrieve() (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogate
SetItemBoolValue(InventoryItem inventoryItem, string key, bool value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemFloatValue(InventoryItem inventoryItem, string key, float value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemIntValue(InventoryItem inventoryItem, string key, int value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemStringValue(InventoryItem inventoryItem, string key, string value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemValue< T >(InventoryItem inventoryItem, string key, T value) (defined in AdventureCore.ListedInventorySurrogate)AdventureCore.ListedInventorySurrogatevirtual
Slots (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
UnequipItems(InventoryItem inventoryItem)AdventureCore.ListedInventorySurrogatevirtual
UnequipOnEmpty (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
UseItems(InventoryItem inventoryItem, int quantity=1)AdventureCore.ListedInventorySurrogatevirtual