| AdvanceMarch(Vector3 a, Vector3 b, float normalizedTime, float deltaTime, float multiplier=1f) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| AdvanceMarch(Vector3 target, float deltaTime, float multiplier=1f) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| Align(Vector3 direction) | AdventureCore.MovementBase | virtual |
| align(float target, Action finished=null, bool waitForEndOfFrame=false) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
| AlignmentDuration (defined in AdventureCore.ManualMovement) | AdventureCore.ManualMovement | protected |
| AlignToInput() | AdventureCore.MovementBase | virtual |
| AlignToTarget() | AdventureCore.MovementBase | inlinevirtual |
| ApplyRootMotion(Animator animator) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| Awake() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
| Collider (defined in AdventureCore.ManualMovement) | AdventureCore.ManualMovement | |
| Direction | AdventureCore.MovementBase | |
| doInitialize() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
| EndMarch() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| Forward (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| GetOffsetRotation(float horizontal, float vertical) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| HasTarget (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| Initialize() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inline |
| IsCollisionSuspended (defined in AdventureCore.ManualMovement) | AdventureCore.ManualMovement | |
| IsControlSuspended | AdventureCore.MovementBase | |
| IsControlSuspendedKeepMoving | AdventureCore.MovementBase | |
| IsGrounded | AdventureCore.MovementBase | |
| IsInitialized (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| IsMarching | AdventureCore.MovementBase | |
| IsMoved | AdventureCore.MovementBase | |
| IsMoving | AdventureCore.MovementBase | |
| IsPersistenceSuspended | AdventureCore.MovementBase | |
| IsRotated | AdventureCore.MovementBase | |
| IsRotating | AdventureCore.MovementBase | |
| IsRotationSuspended | AdventureCore.MovementBase | |
| IsSprinting | AdventureCore.MovementBase | |
| IsTranslationSuspended | AdventureCore.MovementBase | |
| IsTranslationSuspendedApplyPhysics | AdventureCore.MovementBase | |
| KeepAligned(Vector3 direction) | AdventureCore.MovementBase | virtual |
| keepAligned(float rotation) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
| KeepAlignedToInput() | AdventureCore.MovementBase | virtual |
| KeepAlignedToTarget() | AdventureCore.MovementBase | inlinevirtual |
| MotionMultiplier | AdventureCore.MovementBase | |
| MoveCharacter(Transform transform) | AdventureCore.MovementBase | virtual |
| MoveCharacter(Vector3 position, Quaternion rotation) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | virtual |
| MoveCharacter(Transform transform, bool unscaled) | AdventureCore.MovementBase | virtual |
| MoveCharacter(Vector3 position, Quaternion rotation, bool unscaled) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | virtual |
| moveCharacter(Vector3 position, Quaternion rotation, bool unscaled=false) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
| OnDrawGizmosSelected() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
| Pivot (defined in AdventureCore.ManualMovement) | AdventureCore.ManualMovement | |
| Position (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| PropelCharacter(Vector3 value) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| PropelCharacterLocal(Vector3 value) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| ResetInput() | AdventureCore.MovementBase | inlinevirtual |
| ResetMomentum() | AdventureCore.MovementBase | inlinevirtual |
| Right (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| Rotation (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| RotationPivot (defined in AdventureCore.ManualMovement) | AdventureCore.ManualMovement | protected |
| SetPersisted(Transform transform) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| SetPersisted(Vector3 position, Quaternion rotation) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| SetTarget(Component component) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | virtual |
| SetTarget(Transform transform) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| SpeedFactorForward | AdventureCore.MovementBase | |
| SpeedFactorSideways | AdventureCore.MovementBase | |
| SpeedMaximum | AdventureCore.MovementBase | |
| SpeedMinimum | AdventureCore.MovementBase | |
| SpeedMultiplier | AdventureCore.MovementBase | |
| StartMarch() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| Target (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| TargetChanged (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| TargetDirection (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| TargetDistance (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| TeleportCharacter(Transform transform) | AdventureCore.MovementBase | virtual |
| TeleportCharacter(Vector3 position, Quaternion rotation) | AdventureCore.MovementBase | inlinevirtual |
| tween(Action< float > change, Action finished, float duration, bool waitForEndOfFrame=false, bool unscaled=false) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedstatic |
| TweenDuration (defined in AdventureCore.ManualMovement) | AdventureCore.ManualMovement | |
| Up (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| Velocity | AdventureCore.MovementBase | |