_ongoingActions (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | protected |
ActionEnded (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
ActionsChanged (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
ActionStarted (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
AddAction(CharacterActionBase characterAction) (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | inline |
AdventureCore::CharacterActorBase.AddAction(string name) | AdventureCore.CharacterActorBase | virtual |
AssociatedCharacter | AdventureCore.CharacterActorBase | |
canStart(CharacterActionBase action, bool forced) (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | inlineprotectedvirtual |
Character (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
ChildActions (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
CurrentAction (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | |
CurrentActions (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | |
EndAction(CharacterActionBase characterAction) (defined in AdventureCore.MinimalCharacterActor) | AdventureCore.MinimalCharacterActor | inline |
AdventureCore::SerialCharacterActor.EndAction(string name) | AdventureCore.CharacterActorBase | virtual |
GetAction(string name) | AdventureCore.CharacterActorBase | virtual |
Idling | AdventureCore.CharacterActorBase | |
InputBool (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
InputInt (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
InputVector (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
IsActing (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | |
onActionEnded(CharacterActionBase characterAction) (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | inlineprotectedvirtual |
onActionsChanged() (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | protectedvirtual |
onActionStarted(CharacterActionBase characterAction) (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | protectedvirtual |
OnInput(bool parameter) (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | inlinevirtual |
OnInput(int parameter) (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | inlinevirtual |
OnInput(Vector2 parameter) (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | inlinevirtual |
OnMessage(string parameter) (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | inlinevirtual |
OverruleCanStart (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
OverruleCanStartMode enum name (defined in AdventureCore.CharacterActorBase) | AdventureCore.CharacterActorBase | |
RemoveAction(CharacterActionBase characterAction) (defined in AdventureCore.SerialCharacterActor) | AdventureCore.SerialCharacterActor | inline |
AdventureCore::CharacterActorBase.RemoveAction(string name) | AdventureCore.CharacterActorBase | virtual |
StartAction(CharacterActionBase characterAction, bool jumpStart=false, bool force=false) (defined in AdventureCore.MinimalCharacterActor) | AdventureCore.MinimalCharacterActor | inline |
AdventureCore::SerialCharacterActor.StartAction(string name, bool jumpStart=false, bool force=false) | AdventureCore.CharacterActorBase | virtual |