_isPersistenceActive (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | protected |
AdvanceMarch(Vector3 a, Vector3 b, float normalizedTime, float deltaTime, float multiplier=1f) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
AdvanceMarch(Vector3 target, float deltaTime, float multiplier=1f) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
Align(Vector3 direction) | AdventureCore.MovementBase | virtual |
align(float target, Action finished=null, bool waitForEndOfFrame=false) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
AlignmentDuration (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | protected |
AlignToInput() | AdventureCore.MovementBase | virtual |
AlignToTarget() | AdventureCore.MovementBase | inlinevirtual |
ApplyRootMotion(Animator animator) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
Awake() (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | inlineprotectedvirtual |
CameraPivot (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | |
Direction (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
EndMarch() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
Forward (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
GetOffsetRotation(float horizontal, float vertical) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
HasTarget (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
Interval (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | |
IsCollisionSuspended | AdventureCore.MovementBase | |
IsControlSuspended | AdventureCore.MovementBase | |
IsGrounded | AdventureCore.MovementBase | |
IsMarching | AdventureCore.MovementBase | |
IsMoved | AdventureCore.MovementBase | |
IsMoving (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
IsPersistenceSuspended | AdventureCore.MovementBase | |
IsRotationSuspended | AdventureCore.MovementBase | |
IsSprinting | AdventureCore.MovementBase | |
IsTranslationSuspended | AdventureCore.MovementBase | |
KeepAligned(Vector3 direction) | AdventureCore.MovementBase | virtual |
keepAligned(float rotation) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
KeepAlignedToInput() | AdventureCore.MovementBase | virtual |
KeepAlignedToTarget() | AdventureCore.MovementBase | inlinevirtual |
MotionMultiplier | AdventureCore.MovementBase | |
MoveCharacter(Transform transform) | AdventureCore.MovementBase | virtual |
MoveCharacter(Vector3 position, Quaternion rotation) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | virtual |
moveCharacter(Vector3 position, Quaternion rotation) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
Persisted (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | |
PERSISTENCE_SUB_KEY (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | static |
Persister (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | |
Position (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
PropelCharacter(Vector3 value) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
PropelCharacterLocal(Vector3 value) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
ResetInput() | AdventureCore.MovementBase | inlinevirtual |
ResetMomentum() | AdventureCore.MovementBase | inlinevirtual |
Right (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
Rotation (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
RotationPivot (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | protected |
Set() (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | inline |
Set(Vector3 position, Quaternion rotation, Quaternion cameraRotation) (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | inline |
SetPersisted(Vector3 position, Quaternion rotation) (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | inlinevirtual |
SetPersisted(Transform transform) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
SetTarget(Component component) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | virtual |
SetTarget(Transform transform) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
SpeedFactorForward | AdventureCore.MovementBase | |
SpeedFactorSideways | AdventureCore.MovementBase | |
SpeedMultiplier | AdventureCore.MovementBase | |
StartMarch() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
Target (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
TargetChanged (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
TargetDirection (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
TargetDistance (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
TeleportCharacter(Transform transform) | AdventureCore.MovementBase | virtual |
TeleportCharacter(Vector3 position, Quaternion rotation) | AdventureCore.MovementBase | inlinevirtual |
tween(Action< float > change, Action finished, float duration, bool waitForEndOfFrame=false) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedstatic |
Up (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
Update() (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | inlineprotectedvirtual |
Velocity (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |