Cancel() | AdventureCore.PlayableAnimation | inline |
Character | AdventureCore.PlayableAnimation | |
Clip | AdventureCore.PlayableAnimation | |
Controller | AdventureCore.PlayableAnimation | |
Create(PlayableAnimationParameters parameters, Animator target, CharacterBase character=null, Action< PlayableAnimation > finished=null, bool oneShot=false, string name=null) | AdventureCore.PlayableAnimation | inlinestatic |
Destroy() | AdventureCore.PlayableAnimation | inline |
EndStates | AdventureCore.PlayableAnimation | |
Finished | AdventureCore.PlayableAnimation | |
IsFinished | AdventureCore.PlayableAnimation | |
IsPlaying | AdventureCore.PlayableAnimation | |
MaskMixer | AdventureCore.PlayableAnimation | |
Output | AdventureCore.PlayableAnimation | |
Parameters | AdventureCore.PlayableAnimation | |
Play() | AdventureCore.PlayableAnimation | inline |
Play(PlayableAnimationParameters parameters, Animator target, CharacterBase character=null, Action< PlayableAnimation > finished=null, bool oneShot=true, string name=null) | AdventureCore.PlayableAnimation | inlinestatic |
Playable | AdventureCore.PlayableAnimation | |
PrepareFrame(Playable playable, FrameData info) (defined in AdventureCore.PlayableAnimation) | AdventureCore.PlayableAnimation | inline |
SetBool(string name, bool value) | AdventureCore.PlayableAnimation | virtual |
SetBool(int id, bool value) | AdventureCore.PlayableAnimation | inlinevirtual |
SetFloat(string name, float value) | AdventureCore.PlayableAnimation | virtual |
SetFloat(int id, float value) | AdventureCore.PlayableAnimation | inlinevirtual |
SetInt(string name, int value) | AdventureCore.PlayableAnimation | virtual |
SetInt(int id, int value) | AdventureCore.PlayableAnimation | inlinevirtual |
SetState(string name) | AdventureCore.PlayableAnimation | virtual |
SetState(int id) | AdventureCore.PlayableAnimation | inlinevirtual |
SetTrigger(string name) | AdventureCore.PlayableAnimation | virtual |
SetTrigger(int id) | AdventureCore.PlayableAnimation | inlinevirtual |
Stop() | AdventureCore.PlayableAnimation | inline |