| Cancel() | AdventureCore.PlayableAnimation | inline |
| Character | AdventureCore.PlayableAnimation | |
| Clip | AdventureCore.PlayableAnimation | |
| Controller | AdventureCore.PlayableAnimation | |
| Create(PlayableAnimationParameters parameters, Animator target, CharacterBase character=null, Action< PlayableAnimation > finished=null, bool oneShot=false, string name=null) | AdventureCore.PlayableAnimation | inlinestatic |
| Destroy() | AdventureCore.PlayableAnimation | inline |
| EndStates | AdventureCore.PlayableAnimation | |
| Finished | AdventureCore.PlayableAnimation | |
| IsFinished | AdventureCore.PlayableAnimation | |
| IsPlaying | AdventureCore.PlayableAnimation | |
| MaskMixer | AdventureCore.PlayableAnimation | |
| Output | AdventureCore.PlayableAnimation | |
| Parameters | AdventureCore.PlayableAnimation | |
| Play() | AdventureCore.PlayableAnimation | inline |
| Play(PlayableAnimationParameters parameters, Animator target, CharacterBase character=null, Action< PlayableAnimation > finished=null, bool oneShot=true, string name=null) | AdventureCore.PlayableAnimation | inlinestatic |
| Playable | AdventureCore.PlayableAnimation | |
| PrepareFrame(Playable playable, FrameData info) (defined in AdventureCore.PlayableAnimation) | AdventureCore.PlayableAnimation | inline |
| SetBool(string name, bool value) | AdventureCore.PlayableAnimation | virtual |
| SetBool(int id, bool value) | AdventureCore.PlayableAnimation | inlinevirtual |
| SetFloat(string name, float value) | AdventureCore.PlayableAnimation | virtual |
| SetFloat(int id, float value) | AdventureCore.PlayableAnimation | inlinevirtual |
| SetInt(string name, int value) | AdventureCore.PlayableAnimation | virtual |
| SetInt(int id, int value) | AdventureCore.PlayableAnimation | inlinevirtual |
| SetState(string name) | AdventureCore.PlayableAnimation | virtual |
| SetState(int id) | AdventureCore.PlayableAnimation | inlinevirtual |
| SetTrigger(string name) | AdventureCore.PlayableAnimation | virtual |
| SetTrigger(int id) | AdventureCore.PlayableAnimation | inlinevirtual |
| Stop() | AdventureCore.PlayableAnimation | inline |
| Target | AdventureCore.PlayableAnimation | |