ActionAdventureKit
1.7.3
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AdventureCore.PoseAction Member List
This is the complete list of members for
AdventureCore.PoseAction
, including all inherited members.
_animation
(defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
protected
_isDestroyed
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
protected
Actor
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
AddAction
(CharacterActorBase actor) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
addInstruction
(CharacterInstructionBase instruction) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
protected
addInstructions
(IEnumerable< CharacterInstructionBase > instructions) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
protected
AssociatedCharacter
AdventureCore.CharacterActionBase
BindInput
(InputAction inputAction) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
cancelAnimation
() (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
CanEnd
(CharacterActionBase next) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
CanEndChanged
AdventureCore.CharacterActionBase
CanStart
(CharacterActorBase actor) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
CanStartChanged
AdventureCore.CharacterActionBase
CharacterActionInputType
enum name
AdventureCore.CharacterActionBase
checkMessage
(string parameter, string message) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
protected
static
Controller
(defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
createAnimation
() (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
EndAction
() (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
virtual
endAnimation
(CharacterActionBase _) (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
Ending
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
EndMessage
(defined in
AdventureCore.PoseAction
)
AdventureCore.PoseAction
ForceAction
(bool jumpStart=false)
AdventureCore.CharacterActionBase
GetName
() (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
Input
(InputAction.CallbackContext callbackContext) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
Input
(InputAction.CallbackContext callbackContext, CharacterActorBase actor) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
virtual
InputClick
(CharacterActorBase actor) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
virtual
InputDown
(CharacterActorBase actor) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
virtual
InputType
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
InputUp
(CharacterActorBase actor) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
virtual
Instructions
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
IsAvailable
AdventureCore.CharacterActionBase
IsAvailableChanged
AdventureCore.CharacterActionBase
IsHappening
AdventureCore.CharacterActionBase
IsHappeningChanged
AdventureCore.CharacterActionBase
IsHappeningWithNext
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
JumpStartAction
(bool force=false)
AdventureCore.CharacterActionBase
MessageEvents
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
MessageReceived
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
MoveCharacter
(Transform transform) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
Next
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
onAnimationFinished
(PlayableAnimation a) (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
onCanEndChanged
() (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
protected
onCanStartChanged
() (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
protected
OnDestroy
() (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
OnDisable
() (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
protected
virtual
OnEnable
() (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
protected
virtual
OnEnd
(CharacterActionBase next) (defined in
AdventureCore.PoseAction
)
AdventureCore.PoseAction
inline
virtual
OnInput
(bool parameter) (defined in
AdventureCore.PoseAction
)
AdventureCore.PoseAction
inline
virtual
OnInput
(int parameter) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
virtual
OnInput
(Vector2 parameter) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
virtual
OnMessage
(string parameter) (defined in
AdventureCore.PoseAction
)
AdventureCore.PoseAction
inline
virtual
OnStart
(CharacterActorBase actor, bool jumpStart=false) (defined in
AdventureCore.PoseAction
)
AdventureCore.PoseAction
inline
virtual
Owner
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
ParameterName
(defined in
AdventureCore.PoseAction
)
AdventureCore.PoseAction
PlayableAnimation
(defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
PlayableAnimationTarget
(defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
RemoveAction
(CharacterActorBase actor) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
removeInstruction
(CharacterInstructionBase instruction) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
protected
removeInstructions
(IEnumerable< CharacterInstructionBase > instructions) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
protected
SendCharacterMessage
(string e) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
SendCharacterMessages
(string e) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
setBool
(int id, bool value) (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
setFloat
(int id, float value) (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
setInt
(int id, int value) (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
setState
(int id) (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
setTrigger
(int id) (defined in
AdventureCore.ControllerActionBase
)
AdventureCore.ControllerActionBase
inline
protected
virtual
StartAction
()
AdventureCore.CharacterActionBase
StartAction
(bool jumpStart=false, bool force=false) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
StartAction
(CharacterActorBase actor, bool jumpStart=false, bool force=false) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
virtual
Starting
(defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
StartMessage
(defined in
AdventureCore.PoseAction
)
AdventureCore.PoseAction
StateName
(defined in
AdventureCore.PoseAction
)
AdventureCore.PoseAction
UnbindInput
(InputAction inputAction) (defined in
AdventureCore.CharacterActionBase
)
AdventureCore.CharacterActionBase
inline
Generated by
1.11.0