CheckValue(string key) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | virtual |
EquippedSlot (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
EquippedSlotChanged (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
GetBoolValue(string key, bool defaultValue) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
GetData() (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
GetFloatValue(string key, float defaultValue) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
GetIntValue(string key, int defaultValue) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
GetItemQuantity() (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
GetStringValue(string key, string defaultValue) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
GetValue< T >(string key, T defaultValue) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | virtual |
InventoryItem() (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | inline |
InventoryItem(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | inline |
InventoryItem(ItemBase item) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | inline |
InventoryItem(ItemBase item, int quantity) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | inline |
InventoryItem(ItemBase item, int quantity, ItemValue[] values) (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | inline |
Item (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
Moved (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | |
Occupies(Vector2Int position) (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
OnQuantityChanged() (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | inlinevirtual |
Position (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | |
Quantity (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
QuantityChanged (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
Rotated (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | |
RotatedSize (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | |
Size (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | |
TiledInventoryItem() (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
TiledInventoryItem(ItemQuantity itemQuantity) (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
TiledInventoryItem(ItemBase item) (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
TiledInventoryItem(ItemBase item, int quantity) (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
TiledInventoryItem(ItemBase item, int quantity, ItemValue[] values) (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
TiledInventoryItem(ItemQuantity itemQuantity, Vector2Int size, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
TiledInventoryItem(ItemBase item, int quantity, Vector2Int size, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
TiledInventoryItem(ItemBase item, int quantity, ItemValue[] values, Vector2Int size, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
ToString() (defined in AdventureCore.TiledInventoryItem) | AdventureCore.TiledInventoryItem | inline |
ValueChanged (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |
Values (defined in AdventureCore.InventoryItem) | AdventureCore.InventoryItem | |