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AdventureCore.TopDown2DMovement Member List

This is the complete list of members for AdventureCore.TopDown2DMovement, including all inherited members.

_isPersistenceActive (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersistedprotected
_isRotating (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementprotected
AdvanceMarch(Vector3 a, Vector3 b, float normalizedTime, float deltaTime, float multiplier=1) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlinevirtual
AdvanceMarch(Vector3 target, float deltaTime, float multiplier=1) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlinevirtual
Align(Vector3 direction)AdventureCore.MovementBasevirtual
align(float target, Action finished=null, bool waitForEndOfFrame=false) (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlineprotectedvirtual
AlignmentDuration (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseprotected
AlignToInput()AdventureCore.MovementBasevirtual
AlignToTarget()AdventureCore.MovementBaseinlinevirtual
ApplyRootMotion(Animator animator) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlinevirtual
Awake() (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlineprotectedvirtual
CameraPivot (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersisted
Direction (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
doInitialize() (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersistedinlineprotectedvirtual
EndMarch() (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlinevirtual
Environment (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
Forward (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
GetOffsetRotation(float horizontal, float vertical) (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlinevirtual
HasTarget (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
Initialize() (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinline
Interval (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersisted
IsBottomWalled (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
IsCollisionSuspended (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
IsControlSuspendedAdventureCore.MovementBase
IsControlSuspendedKeepMovingAdventureCore.MovementBase
IsFixedUpdater (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementprotected
IsGroundedAdventureCore.MovementBase
IsInitialized (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
IsLeftWalled (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
IsMarchingAdventureCore.MovementBase
IsMovedAdventureCore.MovementBase
IsMovingAdventureCore.MovementBase
IsPersistenceSuspendedAdventureCore.MovementBase
IsRightWalled (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
IsRotated (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
IsRotating (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
IsRotationSuspendedAdventureCore.MovementBase
IsSprintingAdventureCore.MovementBase
IsSprintingSuspended (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
IsTopWalled (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
IsTranslationSuspendedAdventureCore.MovementBase
IsTranslationSuspendedApplyPhysicsAdventureCore.MovementBase
KeepAligned(Vector3 direction)AdventureCore.MovementBasevirtual
keepAligned(float rotation) (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlineprotectedvirtual
KeepAlignedToInput()AdventureCore.MovementBasevirtual
KeepAlignedToTarget()AdventureCore.MovementBaseinlinevirtual
March(Vector3 position, float multiplier=1f, bool unscaled=false, Action callback=null) (defined in AdventureCore.MovementBase)AdventureCore.MovementBasevirtual
March(Vector3 target, float duration, float multiplier=1f, bool unscaled=false, Action callback=null) (defined in AdventureCore.MovementBase)AdventureCore.MovementBasevirtual
March(Vector3 start, Vector3 end, float duration, float multiplier=1f, bool unscaled=false, Action callback=null) (defined in AdventureCore.MovementBase)AdventureCore.MovementBasevirtual
march(Vector3 target, float multiplier=1f, bool unscaled=false, Action callback=null) (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlineprotectedvirtual
march(Vector3 start, Vector3 end, float duration, float multiplier=1f, bool unscaled=false, Action callback=null) (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlineprotectedvirtual
MotionMultiplierAdventureCore.MovementBase
MoveCharacter(Transform transform)AdventureCore.MovementBasevirtual
MoveCharacter(Vector3 position, Quaternion rotation) (defined in AdventureCore.MovementBase)AdventureCore.MovementBasevirtual
MoveCharacter(Transform transform, bool unscaled)AdventureCore.MovementBasevirtual
MoveCharacter(Vector3 position, Quaternion rotation, bool unscaled) (defined in AdventureCore.MovementBase)AdventureCore.MovementBasevirtual
moveCharacter(Vector3 position, Quaternion rotation, bool unscaled=false) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlineprotectedvirtual
OnDrawGizmosSelected() (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlineprotectedvirtual
OnMove(InputAction.CallbackContext callbackContext) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
OnMove(InputValue value) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
OnMove(Vector2 value) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlinevirtual
OnRotate(InputAction.CallbackContext callbackContext) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
OnRotate(InputValue value) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
OnRotate(Vector2 value) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
OnRotate(Vector2 value, bool isAbsolute) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlinevirtual
OnSprint(InputAction.CallbackContext callbackContext) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
OnSprint(InputValue value) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
OnSprint(bool value) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlinevirtual
Persisted (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersisted
PERSISTENCE_SUB_KEY (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersistedstatic
Persister (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersisted
Pivot (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
PivotRotationMode enum name (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
PivotSecondary (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
PivotSecondaryRotationMode enum name (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
Position (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
PropelCharacter(Vector3 value) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlinevirtual
PropelCharacterLocal(Vector3 value) (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlinevirtual
ResetInput()AdventureCore.TopDown2DMovementinlinevirtual
ResetMomentum()AdventureCore.TopDown2DMovementinlinevirtual
Right (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
Rotation (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
RotationMode (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
RotationModeSecondary (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
RotationPivot (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementprotected
Set() (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersistedinline
Set(Vector3 position, Quaternion rotation, Quaternion cameraRotation) (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersistedinline
SetPersisted(Vector3 position, Quaternion rotation) (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersistedinlinevirtual
SetPersisted(Transform transform) (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
SetTarget(Transform transform) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlinevirtual
SetTarget(Component component) (defined in AdventureCore.MovementBase)AdventureCore.MovementBasevirtual
SpeedFactorForwardAdventureCore.MovementBase
SpeedFactorSidewaysAdventureCore.MovementBase
SpeedMaximumAdventureCore.MovementBase
SpeedMinimumAdventureCore.MovementBase
SpeedMultiplierAdventureCore.MovementBase
SpeedRunning (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
SpeedSprinting (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
StartMarch() (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlinevirtual
Target (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
TargetChanged (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
TargetDirection (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
TargetDistance (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
TeleportCharacter(Vector3 position, Quaternion rotation)AdventureCore.TopDown2DMovementinlinevirtual
AdventureCore::MovementBasePersisted.TeleportCharacter(Transform transform)AdventureCore.MovementBasevirtual
Teleported (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement
tween(Action< float > change, Action finished, float duration, bool waitForEndOfFrame=false, bool unscaled=false, bool waitForFixed=false) (defined in AdventureCore.MovementBase)AdventureCore.MovementBaseinlineprotectedstatic
Up (defined in AdventureCore.MovementBase)AdventureCore.MovementBase
Update() (defined in AdventureCore.MovementBasePersisted)AdventureCore.MovementBasePersistedinlineprotectedvirtual
updateRotation(Vector2 direction) (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovementinlineprotectedvirtual
Velocity (defined in AdventureCore.TopDown2DMovement)AdventureCore.TopDown2DMovement