_isDestroyed (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
Actor (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
AddAction(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
addInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
addInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
Animator (defined in AdventureHero.HeroChestAction) | AdventureHero.HeroChestAction | |
AssociatedCharacter | AdventureCore.CharacterActionBase | |
bind(CharacterActorBase actor, PlayableAsset playableAsset) (defined in AdventureHero.HeroChestAction) | AdventureHero.HeroChestAction | inlineprotectedvirtual |
BindCharacter (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | |
BindCharacterAnimator (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | |
BindCinemachineBrain (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | |
BindInput(InputAction inputAction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inline |
CanEnd(CharacterActionBase next) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
CanEndChanged | AdventureCore.CharacterActionBase | |
CanStart(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
CanStartChanged | AdventureCore.CharacterActionBase | |
CharacterActionInputType enum name | AdventureCore.CharacterActionBase | |
checkMessage(string parameter, string message) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedstatic |
EndAction() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
Ending (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
ForceAction(bool jumpStart=false) | AdventureCore.CharacterActionBase | |
GetName() (defined in AdventureHero.HeroChestAction) | AdventureHero.HeroChestAction | virtual |
Input(InputAction.CallbackContext callbackContext) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
Input(InputAction.CallbackContext callbackContext, CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
InputClick(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
InputDown(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
InputType (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
InputUp(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
Instructions (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
IsAvailable | AdventureCore.CharacterActionBase | |
IsAvailableChanged | AdventureCore.CharacterActionBase | |
IsHappening | AdventureCore.CharacterActionBase | |
IsHappeningChanged | AdventureCore.CharacterActionBase | |
IsHappeningWithNext (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
Items (defined in AdventureHero.HeroChestAction) | AdventureHero.HeroChestAction | |
JumpStartAction(bool force=false) | AdventureCore.CharacterActionBase | |
MessageEvents (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
MessageReceived (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
MoveCharacter(Transform transform) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
Next (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
ObjectCharacterTarget (defined in AdventureHero.HeroChestAction) | AdventureHero.HeroChestAction | |
onCanEndChanged() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotected |
onCanStartChanged() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotected |
OnDestroy() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
OnDisable() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protectedvirtual |
OnEnable() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protectedvirtual |
OnEnd(CharacterActionBase next) (defined in AdventureHero.HeroChestAction) | AdventureHero.HeroChestAction | inlinevirtual |
OnInput(bool parameter) (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | inlinevirtual |
OnInput(int parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
OnInput(Vector2 parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
OnMessage(string parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
OnStart(CharacterActorBase actor, bool jumpStart=false) (defined in AdventureHero.HeroChestAction) | AdventureHero.HeroChestAction | inlinevirtual |
Owner (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
Persister (defined in AdventureHero.HeroChestAction) | AdventureHero.HeroChestAction | |
PlayableAsset (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | |
PlayableDirector (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | |
RemoveAction(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
removeInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
removeInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
SendCharacterMessage(string e) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
SendCharacterMessages(string e) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
setBool(int id, bool value) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
setFloat(int id, float value) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
setInt(int id, int value) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
setState(int id) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
setTrigger(int id) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
skip() (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | protectedvirtual |
Speed (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | |
StartAction() | AdventureCore.CharacterActionBase | |
StartAction(bool jumpStart=false, bool force=false) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
StartAction(CharacterActorBase actor, bool jumpStart=false, bool force=false) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
Starting (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
stopped(PlayableDirector obj) (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | inlineprotectedvirtual |
UnbindInput(InputAction inputAction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inline |
Unskippable (defined in AdventureCore.TimelineAction) | AdventureCore.TimelineAction | |