| _isDestroyed (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
| Actor (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| AddAction(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
| addInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
| addInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
| AssociatedCharacter | AdventureCore.CharacterActionBase | |
| BindInput(InputAction inputAction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inline |
| BlockedDamages (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | |
| CanEnd(CharacterActionBase next) (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | virtual |
| CanEndChanged | AdventureCore.CharacterActionBase | |
| CanStart(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
| CanStartChanged | AdventureCore.CharacterActionBase | |
| CharacterActionInputType enum name | AdventureCore.CharacterActionBase | |
| CheckDamage(IDamageSender sender, IDamageReceiver receiver) (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | inline |
| checkMessage(string parameter, string message) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedstatic |
| DeflectedDamages (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | |
| Direction (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | |
| EndAction() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
| Ending (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| ForceAction(bool jumpStart=false) | AdventureCore.CharacterActionBase | |
| Forward (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | |
| GetName() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
| GuardAngle (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | |
| Guarded (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | |
| GuardParameter (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | static |
| Input(InputAction.CallbackContext callbackContext, CharacterActorBase actor) (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | inlinevirtual |
| Input(InputAction.CallbackContext callbackContext) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
| InputClick(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
| InputDown(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
| InputType (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| InputUp(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
| Instructions (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| IsAvailable | AdventureCore.CharacterActionBase | |
| IsAvailableChanged | AdventureCore.CharacterActionBase | |
| IsHappening | AdventureCore.CharacterActionBase | |
| IsHappeningChanged | AdventureCore.CharacterActionBase | |
| IsHappeningWithNext (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| JumpStartAction(bool force=false) | AdventureCore.CharacterActionBase | |
| MessageEvents (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| MessageReceived (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| MoveCharacter(Transform transform) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
| Next (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| onCanEndChanged() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotected |
| onCanStartChanged() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotected |
| OnDestroy() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
| OnDisable() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protectedvirtual |
| OnEnable() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protectedvirtual |
| OnEnd(CharacterActionBase next) (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | inlinevirtual |
| OnGuarded() (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | inlinevirtual |
| OnInput(bool parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
| OnInput(int parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
| OnInput(Vector2 parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
| OnMessage(string parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
| OnStart(CharacterActorBase actor, bool jumpStart=false) (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | inlinevirtual |
| Owner (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| ReceiveDamage(DamageEvent e) (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | inline |
| RemoveAction(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
| removeInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
| removeInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
| SendCharacterMessage(string e) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
| SendCharacterMessages(string e) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
| setBool(int id, bool value) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
| SetCharacter(CharacterBase character) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
| setFloat(int id, float value) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
| setInt(int id, int value) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
| setState(int id) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
| setTrigger(int id) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedvirtual |
| ShieldSlot (defined in AdventureHero.HeroGuardAction) | AdventureHero.HeroGuardAction | |
| StartAction() | AdventureCore.CharacterActionBase | |
| StartAction(bool jumpStart=false, bool force=false) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| StartAction(CharacterActorBase actor, bool jumpStart=false, bool force=false) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
| Starting (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
| UnbindInput(InputAction inputAction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inline |