| Actor (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
| ActorBase (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
| AddInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
| AddInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
| Animator (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| ApplyingIK (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| ApplyInverseKinematics(int layer) | AdventureCore.CharacterBase | inlinevirtual |
| ApplyRootMotion(Animator animator) | AdventureCore.CharacterBase | virtual |
| AssociatedCharacter | AdventureCore.CharacterBase | |
| AttributePool (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| Awake() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlineprotectedvirtual |
| Cancel() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| CharacterAdded (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
| CharacterRegistered (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
| CharacterRemoved (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
| Characters (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
| CharacterUnregistered (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
| CheckGuardBreak(IDamageSender damageSender) (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | inlinevirtual |
| Confirm() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| createLoot(ItemQuantity[] items, Transform parent, Action callback, Vector3 position) (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | inlineprotected |
| createRagdoll(Vector3 force, Transform parent) (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | inlineprotected |
| CurrentInstructions (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| Damaged (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| DamageReceivedMessages (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| DamageReceiverModifiers (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| DamageSenderModifiers (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| DamageSentMessages (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| Damaging (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| Destroyed (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| die(Vector3 force) (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | protected |
| Direction (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | |
| doInitialize() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlineprotectedvirtual |
| EffectPool (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| GetAction(string name) | AdventureCore.CharacterBase | virtual |
| GetBool(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| GetBool(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| GetCharacter(string id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
| GetCharacterByName(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | static |
| GetFloat(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| GetFloat(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| GetInt(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| GetInt(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| GetName() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| GROUNDED_HASH (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | static |
| GuardBreak (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | |
| Hide() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| Id (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| Initialize() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
| Instructions (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| Inventory (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
| InventoryBase (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
| IsAiming (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | |
| IsBackOpen (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | |
| IsControlSuspended (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| IsFrontOpen (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | |
| IsInitialized (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| IsReceiveDamageSuspended (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| IsSendDamageSuspended (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| MessageEvents (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| MessageReceived (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| Model (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | |
| Movement (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
| MovementBase (defined in AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory >) | AdventureCore.CharacterBaseTyped< TActor, TMovement, TInventory > | |
| OnAnimation(string e) | AdventureCore.CharacterBase | virtual |
| OnCancel(InputAction.CallbackContext callbackContext) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| OnConfirm(InputAction.CallbackContext callbackContext) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| OnDamageReceive(DamageEvent e) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | inlinevirtual |
| OnDamageSend(DamageEvent e) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| OnDestroy() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlineprotectedvirtual |
| OnDirection(InputAction.CallbackContext callbackContext) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| OnDirection(InputValue value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| OnDirection(Vector2 value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| OnMessage(string e) | AdventureCore.CharacterBase | inlinevirtual |
| OnMessages(string e) | AdventureCore.CharacterBase | inlinevirtual |
| PauseAnimator(float seconds) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
| PauseAnimator(int frames) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
| Persister (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| Position (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| PostDamageReceive(IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | inlinevirtual |
| PostDamageSend(IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| PreDamageReceive(IDamageSender sender, IDamageReceiver receiver) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | inlinevirtual |
| PreDamageSend(IDamageSender sender, IDamageReceiver receiver) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| RagdollPrefab (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | |
| refreshInstructions() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlineprotectedvirtual |
| RegisterCharacter(CharacterBase character, string id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinestatic |
| RemoveInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
| RemoveInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
| Replace(GameObject prefab) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inline |
| ResourcePool (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| Root (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | |
| SetBool(string name, bool value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| SetBool(int id, bool value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| SetBoolFalse(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| SetBoolTrue(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| SetFloat(string name, float value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| SetFloat(int id, float value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| SetInt(string name, int value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| SetInt(int id, int value) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| SetIntOne(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| SetIntZero(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| SetState(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| SetState(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| SetTrigger(string name) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| SetTrigger(int id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| Show() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| SPEED_HASH (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | static |
| SPEED_STRAFING_HASH (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | static |
| Stagger (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | |
| Start() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlineprotectedvirtual |
| StartCritical(SoulsCrittedAction action) (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | inline |
| StartGuardBreak() (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | inlinevirtual |
| StartStagger() (defined in AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >) | AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory > | inline |
| TargetClosestCharacter(string tag) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinevirtual |
| TargetClosestEnemy() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| TargetClosestPlayer() (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | virtual |
| UnregisterCharacter(CharacterBase character, string id) (defined in AdventureCore.CharacterBase) | AdventureCore.CharacterBase | inlinestatic |