| _patrolIndex (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | protected |
| _state (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | protected |
| _target (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | protected |
| AggoObject (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
| Approach (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
| Attack (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
| attack(bool startup) (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | inlineprotectedvirtual |
| AttackSlot (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
| changeNPCState(NPCState state, CharacterBase target, bool startup=false) (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | inlineprotectedvirtual |
| die(Vector3 force) (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotected |
| getData() (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |
| GoAggro(CharacterBase character) (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
| GoIdle() (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
| HealingSlot (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
| Idle (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
| idle(bool startup) (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |
| IdleObject (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
| IsExternallyScripted (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
| Loot (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
| NPCState enum name (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
| OnDamageReceive(DamageEvent e) | AdventureSouls.SoulsCharacterBase< SerialCharacterActor, NavMeshAgentMovement, ListedInventory > | inline |
| onHit(CharacterBase character) (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | inlineprotectedvirtual |
| PostDamageReceive(IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inline |
| AdventureSouls::SoulsCharacterBase< SerialCharacterActor, NavMeshAgentMovement, ListedInventory >.PostDamageReceive(IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) | AdventureSouls.SoulsCharacterBase< SerialCharacterActor, NavMeshAgentMovement, ListedInventory > | inline |
| PreDamageReceive(IDamageSender sender, IDamageReceiver receiver) | AdventureSouls.SoulsCharacterBase< SerialCharacterActor, NavMeshAgentMovement, ListedInventory > | inline |
| Recover (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
| setData() (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |
| Start() (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotected |
| State (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
| Target (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
| think(bool startup=false) (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |
| Update() (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |