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AdventureSouls.SoulsFriendCharacter Member List

This is the complete list of members for AdventureSouls.SoulsFriendCharacter, including all inherited members.

_patrolIndex (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterprotected
_state (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterprotected
_target (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterprotected
AggoObject (defined in AdventureSouls.SoulsFriendCharacter)AdventureSouls.SoulsFriendCharacter
Approach (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacter
Attack (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacter
attack(bool startup) (defined in AdventureSouls.SoulsFriendCharacter)AdventureSouls.SoulsFriendCharacterinlineprotectedvirtual
AttackSlot (defined in AdventureSouls.SoulsFriendCharacter)AdventureSouls.SoulsFriendCharacter
changeNPCState(NPCState state, CharacterBase target, bool startup=false) (defined in AdventureSouls.SoulsFriendCharacter)AdventureSouls.SoulsFriendCharacterinlineprotectedvirtual
die(Vector3 force) (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterinlineprotected
getData() (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterinlineprotectedvirtual
HealingSlot (defined in AdventureSouls.SoulsFriendCharacter)AdventureSouls.SoulsFriendCharacter
Idle (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacter
idle(bool startup) (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterinlineprotectedvirtual
IdleObject (defined in AdventureSouls.SoulsFriendCharacter)AdventureSouls.SoulsFriendCharacter
IsExternallyScripted (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacter
Loot (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacter
NPCState enum name (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacter
onHit(CharacterBase character) (defined in AdventureSouls.SoulsFriendCharacter)AdventureSouls.SoulsFriendCharacterinlineprotectedvirtual
PostDamageReceive(IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterinline
Recover (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacter
setData() (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterinlineprotectedvirtual
Start() (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterinlineprotected
State (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacter
Target (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacter
think(bool startup=false) (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterinlineprotectedvirtual
Update() (defined in AdventureSouls.SoulsNonPlayerCharacter)AdventureSouls.SoulsNonPlayerCharacterinlineprotectedvirtual