_patrolIndex (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | protected |
_state (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | protected |
_target (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | protected |
AggoObject (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
Approach (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
Attack (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
attack(bool startup) (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | inlineprotectedvirtual |
AttackSlot (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
changeNPCState(NPCState state, CharacterBase target, bool startup=false) (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | inlineprotectedvirtual |
die(Vector3 force) (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotected |
getData() (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |
GoAggro(CharacterBase character) (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
GoIdle() (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
HealingSlot (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
Idle (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
idle(bool startup) (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |
IdleObject (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | |
IsExternallyScripted (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
Loot (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
NPCState enum name (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
OnDamageReceive(DamageEvent e) | AdventureSouls.SoulsCharacterBase< SerialCharacterActor, NavMeshAgentMovement, ListedInventory > | inline |
onHit(CharacterBase character) (defined in AdventureSouls.SoulsFriendCharacter) | AdventureSouls.SoulsFriendCharacter | inlineprotectedvirtual |
PostDamageReceive(IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inline |
AdventureSouls::SoulsCharacterBase< SerialCharacterActor, NavMeshAgentMovement, ListedInventory >.PostDamageReceive(IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) | AdventureSouls.SoulsCharacterBase< SerialCharacterActor, NavMeshAgentMovement, ListedInventory > | inline |
PreDamageReceive(IDamageSender sender, IDamageReceiver receiver) | AdventureSouls.SoulsCharacterBase< SerialCharacterActor, NavMeshAgentMovement, ListedInventory > | inline |
Recover (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
setData() (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |
Start() (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotected |
State (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
Target (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | |
think(bool startup=false) (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |
Update() (defined in AdventureSouls.SoulsNonPlayerCharacter) | AdventureSouls.SoulsNonPlayerCharacter | inlineprotectedvirtual |