_animation (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | protected |
_isDestroyed (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
Actor (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
AddAction(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
addInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
addInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
Angle (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | |
AssociatedCharacter | AdventureCore.CharacterActionBase | |
BindInput(InputAction inputAction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inline |
cancelAnimation() (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
CanEnd(CharacterActionBase next) (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | virtual |
CanEndChanged | AdventureCore.CharacterActionBase | |
CanStart(CharacterActorBase actor) (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | inlinevirtual |
CanStartChanged | AdventureCore.CharacterActionBase | |
CharacterActionInputType enum name | AdventureCore.CharacterActionBase | |
Check(IDamageSender sender, IDamageReceiver receiver) (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | inline |
checkMessage(string parameter, string message) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotectedstatic |
Controller (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | |
createAnimation() (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
EndAction() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
endAnimation(CharacterActionBase _) (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
Ending (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
ForceAction(bool jumpStart=false) | AdventureCore.CharacterActionBase | |
GetName() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
GUARD_BREAK_HASH (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | static |
GUARD_HASH (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | static |
GUARD_IMPACT_HASH (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | static |
GUARD_RIGHT_HASH (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | static |
Impact() (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | inline |
Input(InputAction.CallbackContext callbackContext) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
Input(InputAction.CallbackContext callbackContext, CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
InputClick(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
InputDown(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
InputType (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
InputUp(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
Instructions (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
IsAvailable | AdventureCore.CharacterActionBase | |
IsAvailableChanged | AdventureCore.CharacterActionBase | |
IsHappening | AdventureCore.CharacterActionBase | |
IsHappeningChanged | AdventureCore.CharacterActionBase | |
IsHappeningWithNext (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
IsRight (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | |
JumpStartAction(bool force=false) | AdventureCore.CharacterActionBase | |
MessageEvents (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
MessageReceived (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
MoveCharacter(Transform transform) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
Next (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
onAnimationFinished(PlayableAnimation a) (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
onCanEndChanged() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotected |
onCanStartChanged() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlineprotected |
OnDestroy() (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
OnDisable() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protectedvirtual |
OnEnable() (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protectedvirtual |
OnEnd(CharacterActionBase next) (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | inlinevirtual |
OnInput(bool parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
OnInput(int parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
OnInput(Vector2 parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
OnMessage(string parameter) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inlinevirtual |
OnStart(CharacterActorBase actor, bool jumpStart=false) (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | inlinevirtual |
Owner (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
PlayableAnimation (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | |
PlayableAnimationTarget (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | |
RemoveAction(CharacterActorBase actor) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
removeInstruction(CharacterInstructionBase instruction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
removeInstructions(IEnumerable< CharacterInstructionBase > instructions) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | protected |
SendCharacterMessage(string e) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
SendCharacterMessages(string e) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
setBool(int id, bool value) (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
setFloat(int id, float value) (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
setInt(int id, int value) (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
setState(int id) (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
setTrigger(int id) (defined in AdventureCore.ControllerActionBase) | AdventureCore.ControllerActionBase | inlineprotectedvirtual |
Stability (defined in AdventureSouls.SoulsGuardAction) | AdventureSouls.SoulsGuardAction | |
StartAction() | AdventureCore.CharacterActionBase | |
StartAction(bool jumpStart=false, bool force=false) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
StartAction(CharacterActorBase actor, bool jumpStart=false, bool force=false) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | virtual |
Starting (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | |
UnbindInput(InputAction inputAction) (defined in AdventureCore.CharacterActionBase) | AdventureCore.CharacterActionBase | inline |