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AdventureSouls.SoulsUsableSlots Member List

This is the complete list of members for AdventureSouls.SoulsUsableSlots, including all inherited members.

BindInput(InputAction inputAction) (defined in AdventureSouls.SoulsUsableSlots)AdventureSouls.SoulsUsableSlotsinline
CanClear()AdventureCore.ItemSlotBaseinlinevirtual
CanEquip(InventoryItem inventoryItem, bool clear=true)AdventureCore.ItemSlotBaseinlinevirtual
CanEquipNext(bool clear=true)AdventureCore.ItemSlotBaseinlinevirtual
CanEquipPrevious(bool clear=true)AdventureCore.ItemSlotBaseinlinevirtual
CanUse(int quantity=1)AdventureCore.ItemSlotProxyvirtual
Category (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBase
Character (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBase
Clear()AdventureCore.ItemSlotProxyvirtual
CurrentSlot (defined in AdventureCore.ItemSlotProxy)AdventureCore.ItemSlotProxy
CurrentUsableSlot (defined in AdventureSouls.SoulsUsableSlots)AdventureSouls.SoulsUsableSlots
Equip(InventoryItem inventoryItem)AdventureCore.ItemSlotProxyvirtual
EquipNext(bool clear=true)AdventureCore.ItemSlotBaseinlinevirtual
EquippedInventoryItem (defined in AdventureCore.ItemSlotProxy)AdventureCore.ItemSlotProxy
EquippedInventoryItemChanged (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBase
EquipPrevious(bool clear=true)AdventureCore.ItemSlotBaseinlinevirtual
getNext(bool clear=true) (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBaseinlineprotectedvirtual
getPrevious(bool clear=true) (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBaseinlineprotectedvirtual
Hide()AdventureCore.ItemSlotProxyvirtual
Index (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBase
Initialize(CharacterBase character) (defined in AdventureCore.ItemSlotProxy)AdventureCore.ItemSlotProxyinlinevirtual
IsHidden (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBase
IsHiddenChanged (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBase
IsInUse (defined in AdventureCore.ItemSlotProxy)AdventureCore.ItemSlotProxy
IsInUseChanged (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBase
ItemType (defined in AdventureCore.ItemSlotProxy)AdventureCore.ItemSlotProxy
Key (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBase
NextSlot() (defined in AdventureSouls.SoulsUsableSlots)AdventureSouls.SoulsUsableSlotsinlinevirtual
onEquippedInventoryItemChanged() (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBaseinlineprotectedvirtual
onIsHiddenChanged() (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBaseinlineprotectedvirtual
onIsInUseChanged() (defined in AdventureCore.ItemSlotBase)AdventureCore.ItemSlotBaseinlineprotectedvirtual
PreviousSlot() (defined in AdventureSouls.SoulsUsableSlots)AdventureSouls.SoulsUsableSlotsinlinevirtual
Show()AdventureCore.ItemSlotProxyvirtual
Slots (defined in AdventureCore.ItemSlotProxy)AdventureCore.ItemSlotProxy
UnbindInput(InputAction inputAction) (defined in AdventureSouls.SoulsUsableSlots)AdventureSouls.SoulsUsableSlotsinline
Use(int quantity=1)AdventureCore.ItemSlotProxyvirtual