Here is a list of all documented functions with links to the class documentation for each member:
- a -
- c -
- CanAdd() : AdventureCore.CapacityRaisingItem, AdventureCore.ItemBase, AdventureCore.PlaceholderItem, AdventureCore.UsableItem
- CanAddItems() : AdventureCore.InventoryBase
- Cancel() : AdventureCore.PlayableAnimation
- CanClear() : AdventureCore.ItemSlotBase
- CanEquip() : AdventureCore.EquipmentItem, AdventureCore.ItemBase, AdventureCore.ItemSlot< T >, AdventureCore.ItemSlotBase, AdventureSouls.SoulsArmorItem, AdventureSouls.SoulsWeaponItem
- CanEquipItems() : AdventureCore.InventoryBase
- CanEquipNext() : AdventureCore.ItemSlotBase
- CanEquipPrevious() : AdventureCore.ItemSlotBase
- CanRemoveItems() : AdventureCore.InventoryBase
- CanUnequipItems() : AdventureCore.InventoryBase
- CanUse() : AdventureCore.ItemBase, AdventureCore.ItemSlotBase, AdventureCore.ItemSlotProxy
- CanUseItems() : AdventureCore.InventoryBase
- Clear() : AdventureCore.ItemSlot< T >, AdventureCore.ItemSlotBase, AdventureCore.ItemSlotProxy
- Create() : AdventureCore.PlayableAnimation, AdventureCore.PlayableAnimationParameters
- d -
- e -
- f -
- g -
- h -
- i -
- j -
- k -
- m -
- o -
- OnAdd() : AdventureCore.CapacityRaisingItem, AdventureCore.ItemBase, AdventureCore.PlaceholderItem, AdventureCore.UsableItem
- OnAnimation() : AdventureCore.CharacterBase
- OnDamage() : AdventureCore.DamageKind, AdventureCore.IDamageReceiver, AdventureCore.ResourceDamage, AdventureCore.TriggerDamageReceiver
- OnEquip() : AdventureCore.EquipmentItem, AdventureCore.ItemBase
- OnMessage() : AdventureCore.CharacterBase, AdventureCore.CharacterMessenger
- OnMessages() : AdventureCore.CharacterBase, AdventureCore.CharacterMessenger
- OnUnequip() : AdventureCore.EquipmentItem, AdventureCore.ItemBase
- OnUse() : AdventureCore.ItemBase, AdventureCore.UsableItem, AdventureSouls.SoulsUsableItem
- p -
- r -
- s -
- t -
- u -