ActionAdventureKit 1.7.3
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This is the complete list of members for AdventureCore.DialogBase, including all inherited members.
_awaitingDirector (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protected |
_buttons (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protected |
_currentBehaviour (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protected |
_isOptionsDialog (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protected |
_onClose (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protected |
_selection (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protected |
_targetCancel (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protected |
_targetNo (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protected |
_targetYesOk (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protected |
Awake() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
clearTimeline(DialogResult result) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
Closed (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
Closing (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
Continue() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
Continuing (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
CurrentBehaviour (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
DialogResult (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
Dialogs (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | static |
EndTimeline(DialogBehaviour behaviour) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
Focus() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
GetDialog(string key) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinestatic |
initialize(string title, string[] texts, Action< DialogResult > onClose, DialogButtons buttons, string[] options, DialogResult selection, DialogInput input, string inputValue, Sprite image) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
initializeTimeline() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
InputFloat (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
InputInteger (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
InputString (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
IsDialogVisible (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | static |
IsTimelineActive (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
IsTimelineWaiting (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
IsVisible (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
Key (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
Main (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | static |
OnApplicationFocus(bool focus) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
onClosed(DialogResult result) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
onClosing(DialogResult result) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
onContinue() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
OnDestroy() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
onOpening() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
onWaiting() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
Opening (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
SetAbort() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
SetCancel() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
SetDefault() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
SetDialogResult(DialogResult result) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
SetOk() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
setResult(DialogResult result) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
SetTimelineOpacity(float value) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
setTimelineOpacity(float value) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
SetTimelineProgress(DialogBehaviour behaviour, float value) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
setTimelineProgress(float value) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
SetTimelineWait(DialogBehaviour behaviour) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
setTimelineWait(DialogButtons buttons, DialogResult selection) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlineprotectedvirtual |
Show(string title, string text, Action< DialogResult > onClose, DialogButtons buttons=DialogButtons.Ok, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
Show(string title, string[] texts, Action< DialogResult > onClose, DialogButtons buttons=DialogButtons.Ok, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
Show(string title, string text, Action< DialogResult > onClose, string[] options, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
Show(string title, string[] texts, Action< DialogResult > onClose, string[] options, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
StartTimeline(DialogBehaviour behaviour) (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | inlinevirtual |
TimelineContent (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
TimelineFallbackContent (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
TimelineFallbackTitle (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
TimelineTitle (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | |
tryContinue() (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | protectedvirtual |
VisibleDialog (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase | static |
Waiting (defined in AdventureCore.DialogBase) | AdventureCore.DialogBase |