base class for simple win forms style dialogs(for example 'are you sure?' Yes/No)
used from the show method from code or by using the included visual scripting nodes
https://adventure.softleitner.com/manual/utilities
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virtual void | Show (string title, string text, Action< DialogResult > onClose, DialogButtons buttons=DialogButtons.Ok, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) |
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virtual void | Show (string title, string[] texts, Action< DialogResult > onClose, DialogButtons buttons=DialogButtons.Ok, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) |
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virtual void | Show (string title, string text, Action< DialogResult > onClose, string[] options, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) |
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virtual void | Show (string title, string[] texts, Action< DialogResult > onClose, string[] options, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) |
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virtual void | Focus () |
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virtual void | SetDefault () |
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virtual void | SetAbort () |
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virtual void | SetOk () |
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virtual void | SetCancel () |
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virtual void | SetDialogResult (DialogResult result) |
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virtual bool | Continue () |
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virtual void | StartTimeline (DialogBehaviour behaviour) |
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virtual void | EndTimeline (DialogBehaviour behaviour) |
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virtual void | SetTimelineProgress (DialogBehaviour behaviour, float value) |
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virtual void | SetTimelineWait (DialogBehaviour behaviour) |
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virtual void | SetTimelineOpacity (float value) |
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string | Key |
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bool | IsVisible |
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UnityEvent | Opening |
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UnityEvent | Continuing |
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UnityEvent | Waiting |
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UnityEvent< DialogResult > | Closing |
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UnityEvent< DialogResult > | Closed |
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virtual void | Awake () |
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virtual void | OnDestroy () |
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virtual void | OnApplicationFocus (bool focus) |
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virtual void | initialize (string title, string[] texts, Action< DialogResult > onClose, DialogButtons buttons, string[] options, DialogResult selection, DialogInput input, string inputValue, Sprite image) |
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virtual bool | tryContinue () |
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virtual void | setResult (DialogResult result) |
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virtual void | onOpening () |
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virtual void | onContinue () |
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virtual void | onWaiting () |
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virtual void | onClosing (DialogResult result) |
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virtual void | onClosed (DialogResult result) |
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virtual void | initializeTimeline () |
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virtual void | clearTimeline (DialogResult result) |
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virtual void | setTimelineProgress (float value) |
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virtual void | setTimelineWait (DialogButtons buttons, DialogResult selection) |
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virtual void | setTimelineOpacity (float value) |
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Action< DialogResult > | _onClose |
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bool | _isOptionsDialog |
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DialogButtons | _buttons |
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DialogResult | _selection |
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DialogBehaviour | _currentBehaviour |
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PlayableDirector | _awaitingDirector |
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double? | _targetYesOk |
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double? | _targetNo |
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double? | _targetCancel |
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static bool | IsDialogVisible [get] |
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static DialogBase | VisibleDialog [get] |
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DialogBehaviour | CurrentBehaviour [get] |
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bool | IsTimelineWaiting [get] |
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bool | IsTimelineActive [get] |
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string | TimelineFallbackTitle [get, set] |
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string | TimelineFallbackContent [get, set] |
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string | TimelineTitle [get] |
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string | TimelineContent [get] |
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virtual DialogResult | DialogResult [get, protected set] |
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string | InputString [get] |
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int | InputInteger [get] |
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float | InputFloat [get] |
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