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AdventureCore.DialogUI Member List

This is the complete list of members for AdventureCore.DialogUI, including all inherited members.

_awaitingDirector (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseprotected
_buttons (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseprotected
_currentBehaviour (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseprotected
_isOptionsDialog (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseprotected
_onClose (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseprotected
_selection (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseprotected
_targetCancel (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseprotected
_targetNo (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseprotected
_targetYesOk (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseprotected
Awake() (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlineprotectedvirtual
Cancel (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
CharacterDelay (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
CharacterDelayControls (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
clearTimeline(DialogResult result) (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlineprotectedvirtual
Closed (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
Closing (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
Content (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
Continue() (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
Continuing (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
CurrentBehaviour (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
DialogResult (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
Dialogs (defined in AdventureCore.DialogBase)AdventureCore.DialogBasestatic
EndTimeline(DialogBehaviour behaviour) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
FadeDuration (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
FadeGroup (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
Focus() (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlinevirtual
GetDialog(string key) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinestatic
Image (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
initialize(string title, string[] texts, Action< DialogResult > onClose, DialogButtons buttons, string[] options, DialogResult selection, DialogInput input, string inputValue, Sprite image) (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlineprotectedvirtual
initializeTimeline() (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlineprotectedvirtual
Input (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
InputFloat (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
InputInteger (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
InputString (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
IsDialogVisible (defined in AdventureCore.DialogBase)AdventureCore.DialogBasestatic
IsTimelineActive (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
IsTimelineWaiting (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
IsVisible (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
Key (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
Main (defined in AdventureCore.DialogBase)AdventureCore.DialogBasestatic
No (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
Ok (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
OnApplicationFocus(bool focus) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlineprotectedvirtual
OnCancel(BaseEventData eventData) (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
onClosed(DialogResult result) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlineprotectedvirtual
onClosing(DialogResult result) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlineprotectedvirtual
onContinue() (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlineprotectedvirtual
OnDestroy() (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlineprotectedvirtual
onOpening() (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlineprotectedvirtual
OnPointerClick(PointerEventData eventData) (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
OnSubmit(BaseEventData eventData) (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
onWaiting() (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlineprotectedvirtual
Opening (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
OptionParent (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
OptionPrefab (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
SetAbort() (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
SetCancel() (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
SetDefault() (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
SetDialogResult(DialogResult result) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
SetOk() (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
setResult(DialogResult result) (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlineprotectedvirtual
SetTimelineOpacity(float value) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
setTimelineOpacity(float value) (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlineprotectedvirtual
SetTimelineProgress(DialogBehaviour behaviour, float value) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
setTimelineProgress(float value) (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlineprotectedvirtual
SetTimelineWait(DialogBehaviour behaviour) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
setTimelineWait(DialogButtons buttons, DialogResult selection) (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlineprotectedvirtual
Show(string title, string text, Action< DialogResult > onClose, DialogButtons buttons=DialogButtons.Ok, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
Show(string title, string[] texts, Action< DialogResult > onClose, DialogButtons buttons=DialogButtons.Ok, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
Show(string title, string text, Action< DialogResult > onClose, string[] options, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
Show(string title, string[] texts, Action< DialogResult > onClose, string[] options, DialogResult selection=DialogResult.None, DialogInput input=DialogInput.None, string inputValue=null, Sprite image=null) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
StartTimeline(DialogBehaviour behaviour) (defined in AdventureCore.DialogBase)AdventureCore.DialogBaseinlinevirtual
TimelineContent (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
TimelineFallbackContent (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
TimelineFallbackTitle (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
TimelineTitle (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
Title (defined in AdventureCore.DialogUI)AdventureCore.DialogUI
tryContinue() (defined in AdventureCore.DialogUI)AdventureCore.DialogUIinlineprotectedvirtual
VisibleDialog (defined in AdventureCore.DialogBase)AdventureCore.DialogBasestatic
Waiting (defined in AdventureCore.DialogBase)AdventureCore.DialogBase
Yes (defined in AdventureCore.DialogUI)AdventureCore.DialogUI