Add(CharacterBase character) | AdventureCore.ItemBase | |
Add(CharacterActionBase action) | AdventureCore.ItemBase | |
AttributeRequirements (defined in AdventureCore.EquipmentItem) | AdventureCore.EquipmentItem | |
AttributeValues (defined in AdventureCore.EquipmentItem) | AdventureCore.EquipmentItem | |
CanAdd(InventoryBase inventory, int quantity=1, bool fully=true) | AdventureCore.ItemBase | virtual |
CanEquip(CharacterBase character, InventoryItem inventoryItem) | AdventureCore.DurableEquipmentItem | inlinevirtual |
CanRemove(InventoryBase inventory, InventoryItem inventoryItem, int quantity=1, bool fully=true) | AdventureCore.ItemBase | virtual |
CanUse(CharacterBase character, InventoryItem inventoryItem, int quantity=1) | AdventureCore.ItemBase | virtual |
Category (defined in AdventureCore.ItemBase) | AdventureCore.ItemBase | |
Description (defined in AdventureCore.ItemBase) | AdventureCore.ItemBase | |
Effects (defined in AdventureCore.EquipmentItem) | AdventureCore.EquipmentItem | |
Image (defined in AdventureCore.ItemBase) | AdventureCore.ItemBase | |
Instructions (defined in AdventureCore.EquipmentItem) | AdventureCore.EquipmentItem | |
IsEquippable (defined in AdventureCore.EquipmentItem) | AdventureCore.EquipmentItem | |
IsStackable | AdventureCore.ItemBase | |
IsUsable | AdventureCore.ItemBase | |
Key (defined in AdventureCore.ItemBase) | AdventureCore.ItemBase | |
Modify(AttributeStat stat, int value) | AdventureCore.EquipmentItem | inline |
Name (defined in AdventureCore.ItemBase) | AdventureCore.ItemBase | |
OnAdd(InventoryBase inventory, int quantity, out int remaining) | AdventureCore.ItemBase | inlinevirtual |
OnAdded(InventoryBase inventory, InventoryItem inventoryItem) | AdventureCore.DurableEquipmentItem | inlinevirtual |
OnEquip(CharacterBase character, InventoryItem inventoryItem) | AdventureCore.EquipmentItem | inlinevirtual |
OnRemoved(InventoryBase inventory, InventoryItem inventoryItem) | AdventureCore.ItemBase | inlinevirtual |
OnUnequip(CharacterBase character, InventoryItem inventoryItem) | AdventureCore.EquipmentItem | inlinevirtual |
OnUse(CharacterBase character, InventoryItem inventoryItem, int quantity=1) | AdventureCore.ItemBase | virtual |
OnValueChanging< T >(InventoryBase inventory, InventoryItem inventoryItem, string key, T value) | AdventureCore.DurableEquipmentItem | inlinevirtual |
Prefab (defined in AdventureCore.PrefabItem) | AdventureCore.PrefabItem | |
Remove(CharacterBase character) | AdventureCore.ItemBase | |
Remove(CharacterActionBase action) | AdventureCore.ItemBase | |
Slot (defined in AdventureCore.ItemBase) | AdventureCore.ItemBase | |
StatRequirements (defined in AdventureCore.EquipmentItem) | AdventureCore.EquipmentItem | |
StatValues (defined in AdventureCore.EquipmentItem) | AdventureCore.EquipmentItem | |
ToString() (defined in AdventureCore.ItemBase) | AdventureCore.ItemBase | inline |
ValueKey (defined in AdventureCore.DurableEquipmentItem) | AdventureCore.DurableEquipmentItem | |
ValueMaximum (defined in AdventureCore.DurableEquipmentItem) | AdventureCore.DurableEquipmentItem | |
ValueMinimum (defined in AdventureCore.DurableEquipmentItem) | AdventureCore.DurableEquipmentItem | |
Visual (defined in AdventureCore.ItemBase) | AdventureCore.ItemBase | |