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AdventureCore.PrefabItem Class Reference

Detailed Description

an item that defines a prefab which is instantiated when equipped in a InstantiatingItemSlot

https://adventure.softleitner.com/manual/item

Inheritance diagram for AdventureCore.PrefabItem:
AdventureCore.ItemBase AdventureCore.EquipmentItem AdventureCore.UsableItem

Public Attributes

Transform Prefab
 
- Public Attributes inherited from AdventureCore.ItemBase
string Key
 
string Name
 
string Description
 
Sprite Image
 
GameObject Visual
 
ItemCategory Category
 
ItemSlotCategory Slot
 

Properties

override bool IsEquippable [get]
 
- Properties inherited from AdventureCore.ItemBase
virtual bool IsStackable [get]
 
virtual bool IsEquippable [get]
 
virtual bool IsUsable [get]
 

Additional Inherited Members

- Public Member Functions inherited from AdventureCore.ItemBase
virtual bool CanAdd (InventoryBase inventory, int quantity=1)
 
virtual bool OnAdd (InventoryBase inventory, int quantity, out InventoryItem inventoryItem)
 
virtual bool CanUse (CharacterBase character, int quantity=1)
 
virtual bool OnUse (CharacterBase character, int quantity=1)
 
virtual bool CanEquip (CharacterBase character)
 
virtual void OnEquip (CharacterBase character)
 
virtual void OnUnequip (CharacterBase character)
 
void Add (CharacterBase character)
 
void Remove (CharacterBase character)
 
void Add (CharacterActionBase action)
 
void Remove (CharacterActionBase action)
 
override string ToString ()