item slot for PrefabItem which instantiates the items prefab while it is equipped
https://adventure.softleitner.com/manual/item
|
Transform | Parent |
|
T | FallbackItem |
|
|
override void | equip (PrefabItem item) |
|
override void | unequip (PrefabItem item) |
|
override void | applyVisibility () |
|
override void | onIsHiddenChanged () |
|
virtual bool | canEquip (T item) |
|
virtual void | equip (T item) |
|
virtual void | unequip (T item) |
|
|
override void | Initialize (CharacterBase character) |
|
override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
| checks if an inventory item can be equipped
|
|
override void | Equip (InventoryItem inventoryItem) |
| equips an inventory item(if another item is already equipped it is unequipped first)
|
|
override void | Clear () |
| clears the slot of its currently equipped item
|
|
T | EquippedItem [get] |
|
override Type | ItemType [get] |
|
◆ applyVisibility()
override void AdventureCore.InstantiatingItemSlot.applyVisibility |
( |
| ) |
|
|
inlineprotectedvirtual |