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ActionAdventureKit 1.9.3
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generic base class for item slots, slots are used to equip items
the protected equip(T) and unequip(T) are most important for equipment behaviour
for example a helmet item on an amor slot may instantiate some visual and add a modifier to the characters defense in equip, in unequip it would destroy the visual and remove the modifier
canEquip can be overridden to define whether a specific item can be equipped at the moment, applyVisibility is used when a slot is hidden(like weapons being hidden while pulling a lever)
| T |
| T | : | ItemBase |
Public Member Functions | |
| override void | Initialize (CharacterBase character) |
| override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
| checks if an inventory item can be equipped | |
| override void | Equip (InventoryItem inventoryItem) |
| equips an inventory item(if another item is already equipped it is unequipped first) | |
| override void | Clear () |
| clears the slot of its currently equipped item | |
Public Member Functions inherited from AdventureCore.ItemSlotBase | |
| virtual bool | CanEquipPrevious (bool clear=true) |
| checks if the slot can switch its equipped item to the previous one in its characters inventory | |
| virtual bool | EquipPrevious (bool clear=true) |
| equips the previous item in its characters inventory | |
| virtual bool | CanEquipNext (bool clear=true) |
| checks if the slot can switch its equipped item to the next one in its characters inventory | |
| virtual bool | EquipNext (bool clear=true) |
| equips the next item in its characters inventory | |
| virtual bool | CanClear () |
| checks whether the slot can be cleared of its equipped items | |
| virtual void | Show () |
| shows the slot if it was hidden before | |
| virtual void | Hide () |
| hides the slot | |
| virtual bool | CanUse (int quantity=1) |
| checks if the equipped item can be used | |
| virtual void | Use (int quantity=1) |
| uses the equipped item | |
Public Attributes | |
| T | FallbackItem |
Public Attributes inherited from AdventureCore.ItemSlotBase | |
| string | Key |
| ItemSlotCategory | Category |
| int | Index |
Protected Member Functions | |
| override void | onIsHiddenChanged () |
| virtual bool | canEquip (T item) |
| virtual void | equip (T item) |
| virtual void | unequip (T item) |
| virtual void | applyVisibility () |
Protected Member Functions inherited from AdventureCore.ItemSlotBase | |
| virtual InventoryItem | getPrevious (bool clear=true) |
| virtual InventoryItem | getNext (bool clear=true) |
| virtual void | onEquippedInventoryItemChanged () |
| virtual void | onIsInUseChanged () |
| virtual void | onUsingItem (int quantity) |
Properties | |
| T | EquippedItem [get] |
| override Type | ItemType [get] |
Properties inherited from AdventureCore.ItemSlotBase | |
| virtual InventoryItem | EquippedInventoryItem [get] |
| virtual bool | IsHidden [get] |
| virtual bool | IsInUse [get, set] |
| Type | ItemType [get] |
| virtual CharacterBase | Character [get] |
Additional Inherited Members | |
Events inherited from AdventureCore.ItemSlotBase | |
| Action< bool > | IsInUseChanged |
| Action< bool > | IsHiddenChanged |
| Action< InventoryItem > | EquippedInventoryItemChanged |
| Action< int > | UsingItem |
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inlinevirtual |
checks if an inventory item can be equipped
| inventoryItem | the inventory item to equip |
| clear | whether clearing the slot by equipping null is valid |
Reimplemented from AdventureCore.ItemSlotBase.
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inlinevirtual |
clears the slot of its currently equipped item
Reimplemented from AdventureCore.ItemSlotBase.
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inlinevirtual |
equips an inventory item(if another item is already equipped it is unequipped first)
| inventoryItem | the inventory item to equip |
Reimplemented from AdventureCore.ItemSlotBase.
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inlinevirtual |
Reimplemented from AdventureCore.ItemSlotBase.
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inlineprotectedvirtual |
Reimplemented from AdventureCore.ItemSlotBase.