| _agent (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _angularSpeed (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _approachFinished (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _destinationPosition (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _destinationSpeed (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _destinationTransform (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _isApproaching (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _isApproachStarting (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _isPersistenceActive (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _isRotating (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _previousPosition (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _previousRotation (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| _speed (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | protected |
| AdvanceMarch(Vector3 a, Vector3 b, float normalizedTime, float deltaTime, float multiplier=1f) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| AdvanceMarch(Vector3 target, float deltaTime, float multiplier=1f) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| Align(Vector3 direction) | AdventureCore.MovementBase | virtual |
| align(float target, Action finished=null, bool waitForEndOfFrame=false) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
| AlignmentDuration (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | protected |
| AlignToInput() | AdventureCore.MovementBase | virtual |
| AlignToTarget() | AdventureCore.MovementBase | inlinevirtual |
| ApplyRootMotion(Animator animator) (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | inlinevirtual |
| Awake() (defined in AdventureCore.NavMeshTankMovement) | AdventureCore.NavMeshTankMovement | inlineprotectedvirtual |
| CameraPivot (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | |
| checkFinished() (defined in AdventureCore.NavMeshTankMovement) | AdventureCore.NavMeshTankMovement | inlineprotectedvirtual |
| Direction | AdventureCore.MovementBase | |
| doInitialize() (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | inlineprotectedvirtual |
| EnableRootMotion (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | |
| EnableRootMotionOutsideMesh (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | |
| EnableRootMotionSuspended (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | |
| EndMarch() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| Forward (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| GetOffsetRotation(float horizontal, float vertical) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| HasTarget (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| Initialize() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inline |
| Interval (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | |
| IsCollisionSuspended | AdventureCore.MovementBase | |
| IsControlSuspended | AdventureCore.MovementBase | |
| IsControlSuspendedKeepMoving | AdventureCore.MovementBase | |
| IsGrounded | AdventureCore.MovementBase | |
| IsInitialized (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| IsMarching | AdventureCore.MovementBase | |
| IsMoved | AdventureCore.MovementBase | |
| IsMoving | AdventureCore.MovementBase | |
| IsPersistenceSuspended | AdventureCore.MovementBase | |
| IsRotated (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | |
| IsRotating (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | |
| IsRotationSuspended | AdventureCore.MovementBase | |
| IsSprinting | AdventureCore.MovementBase | |
| IsTranslationSuspended (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | |
| IsTranslationSuspendedApplyPhysics | AdventureCore.MovementBase | |
| KeepAligned(Vector3 direction) | AdventureCore.MovementBase | virtual |
| keepAligned(float rotation) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
| KeepAlignedToInput() | AdventureCore.MovementBase | virtual |
| KeepAlignedToTarget() | AdventureCore.MovementBase | inlinevirtual |
| MotionMultiplier | AdventureCore.MovementBase | |
| MoveCharacter(Transform transform) | AdventureCore.MovementBase | virtual |
| MoveCharacter(Vector3 position, Quaternion rotation) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | virtual |
| MoveCharacter(Transform transform, bool unscaled) | AdventureCore.MovementBase | virtual |
| MoveCharacter(Vector3 position, Quaternion rotation, bool unscaled) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | virtual |
| moveCharacter(Vector3 position, Quaternion rotation, bool unscaled=false) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedvirtual |
| onApproachFinished() (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | inlineprotectedvirtual |
| OnDrawGizmosSelected() (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | inlineprotectedvirtual |
| Persisted (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | |
| PERSISTENCE_SUB_KEY (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | static |
| Persister (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | |
| Position (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| PropelCharacter(Vector3 value) (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | inlinevirtual |
| PropelCharacterLocal(Vector3 value) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| ResetInput() | AdventureCore.MovementBase | inlinevirtual |
| ResetMomentum() | AdventureCore.MovementBase | inlinevirtual |
| Right (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| rotateToTarget(float speed, float tolerance) (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | inlineprotectedvirtual |
| Rotation (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| RotationPivot (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | protected |
| RotationSpeed (defined in AdventureCore.NavMeshTankMovement) | AdventureCore.NavMeshTankMovement | |
| RotationTolerance (defined in AdventureCore.NavMeshTankMovement) | AdventureCore.NavMeshTankMovement | |
| Set() (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | inline |
| Set(Vector3 position, Quaternion rotation, Quaternion cameraRotation) (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | inline |
| SetPersisted(Vector3 position, Quaternion rotation) (defined in AdventureCore.MovementBasePersisted) | AdventureCore.MovementBasePersisted | inlinevirtual |
| SetPersisted(Transform transform) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| SetTarget(Component component) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | virtual |
| SetTarget(Transform transform) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| SpeedFactorForward | AdventureCore.MovementBase | |
| SpeedFactorSideways | AdventureCore.MovementBase | |
| SpeedMaximum | AdventureCore.MovementBase | |
| SpeedMinimum | AdventureCore.MovementBase | |
| SpeedMultiplier (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | |
| StartApproach(Action finished, float distance, float speed) (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | virtual |
| StartApproach(Transform destination, Action finished, float distance, float speed) (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | virtual |
| StartApproach(Vector3 destination, Action finished, float distance, float speed) (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | virtual |
| startApproach(Transform transform, Vector3? position, Action finished, float distance, float speed, Vector3 destination) (defined in AdventureCore.NavMeshTankMovement) | AdventureCore.NavMeshTankMovement | inlineprotectedvirtual |
| StartMarch() (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlinevirtual |
| StopApproach() (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | inlinevirtual |
| Target (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| TargetChanged (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| TargetDirection (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| TargetDistance (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| TeleportCharacter(Transform transform) | AdventureCore.MovementBase | virtual |
| TeleportCharacter(Vector3 position, Quaternion rotation) | AdventureCore.MovementBase | inlinevirtual |
| tween(Action< float > change, Action finished, float duration, bool waitForEndOfFrame=false, bool unscaled=false) (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | inlineprotectedstatic |
| Up (defined in AdventureCore.MovementBase) | AdventureCore.MovementBase | |
| Update() (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | inlineprotectedvirtual |
| updateMovement() (defined in AdventureCore.NavMeshTankMovement) | AdventureCore.NavMeshTankMovement | inlineprotectedvirtual |
| Velocity (defined in AdventureCore.NavMeshAgentMovement) | AdventureCore.NavMeshAgentMovement | |