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AdventureCore.TiledInventory Member List

This is the complete list of members for AdventureCore.TiledInventory, including all inherited members.

_isChanging (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseprotected
_isInitialized (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseprotected
add(ItemQuantity itemQuantity) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
AddItems(ItemQuantity itemQuantity)AdventureCore.InventoryBaseinlinevirtual
CanAddItems(ItemQuantity itemQuantity, bool fully=true)AdventureCore.TiledInventoryinlinevirtual
CanEquipItems(InventoryItem inventoryItem, int? index=null)AdventureCore.InventoryBaseinlinevirtual
CanMove(TiledInventoryItem item, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
CanRemoveItems(ItemQuantity itemQuantity, bool fully=true)AdventureCore.TiledInventoryinlinevirtual
AdventureCore::InventoryBase.CanRemoveItems(InventoryItem inventoryItem, int quantity=1, bool fully=true)AdventureCore.InventoryBaseinlinevirtual
CanResize(TiledInventoryItem item, Vector2Int size) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
CanRotate(TiledInventoryItem item) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
CanSort() (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
CanUnequipItems(InventoryItem inventoryItem)AdventureCore.InventoryBaseinlinevirtual
CanUseItems(InventoryItem inventoryItem, int quantity=1)AdventureCore.InventoryBaseinlinevirtual
Capacities (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Changed (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Changing (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Character (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
checkAvailable(Vector2Int position, Vector2Int size, bool rotated, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
checkAvailable(Vector2Int position, Vector2Int size, bool rotated, TiledInventoryItem movingItem) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
CheckItemValue(InventoryItem inventoryItem, string key) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBasevirtual
Clamp(Vector2Int position) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
Clamp(Vector2Int position, Vector2Int size, bool rotated) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
EquipItems(InventoryItem inventoryItem, int? index=null)AdventureCore.InventoryBaseinlinevirtual
EquipmentChanged (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
EquipOnAdded (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetCapacity(ItemBase item) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBasevirtual
GetData() (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
GetEmptySlot(ItemSlotCategory category, int? index=null)AdventureCore.InventoryBasevirtual
GetEmptySlot(ItemBase item, int? index=null)AdventureCore.InventoryBasevirtual
GetEmptySlot< T >(int? index=null)AdventureCore.InventoryBasevirtual
getInventoryItem(Vector2Int position, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
GetItem(ItemBase item)AdventureCore.InventoryBasevirtual
GetItemBoolValue(InventoryItem inventoryItem, string key, bool defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItemFloatValue(InventoryItem inventoryItem, string key, float defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItemIntValue(InventoryItem inventoryItem, string key, int defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItems(ItemBase item)AdventureCore.InventoryBasevirtual
GetItems(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null)AdventureCore.InventoryBaseinlinevirtual
GetItemStringValue(InventoryItem inventoryItem, string key, string defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItemValue< T >(InventoryItem inventoryItem, string key, T defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlinevirtual
GetQuantity(ItemBase item)AdventureCore.InventoryBaseinlinevirtual
GetQuantity(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null)AdventureCore.InventoryBaseinlinevirtual
GetRemainingCapacity(ItemBase item) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlinevirtual
getSize(ItemBase item) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
GetSlot(ItemSlotCategory category, int index=0)AdventureCore.InventoryBasevirtual
GetSlot(ItemBase item, int index=0)AdventureCore.InventoryBasevirtual
GetSlot< T >(int index=0)AdventureCore.InventoryBasevirtual
HasItem(ItemBase item)AdventureCore.InventoryBasevirtual
HasItemQuantity(ItemBase item, int quantity=1)AdventureCore.InventoryBasevirtual
Initialize(CharacterBase character)AdventureCore.InventoryBaseinlinevirtual
InventoryItems (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryprotected
InventorySize (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
Items (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
ItemSet (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
ItemSizes (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
Move(TiledInventoryItem item, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
ObservableItems (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
onItemsChanged(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlineprotectedvirtual
onItemsChanging(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlineprotectedvirtual
onItemValueChanged(InventoryItem inventoryItem, string key) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlineprotectedvirtual
Persist() (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
PERSISTENCE_SUB_KEY (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBasestatic
Persister (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
PersistManual (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
remove(InventoryItem inventoryItem) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
RemoveItems(ItemQuantity itemQuantity)AdventureCore.InventoryBaseinlinevirtual
RemoveItems(InventoryItem inventoryItem, int quantity=1)AdventureCore.InventoryBaseinlinevirtual
Resize(TiledInventoryItem item, Vector2Int size) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
Retrieve() (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
Rotate(TiledInventoryItem item) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
SetItemBoolValue(InventoryItem inventoryItem, string key, bool value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemFloatValue(InventoryItem inventoryItem, string key, float value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemIntValue(InventoryItem inventoryItem, string key, int value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemStringValue(InventoryItem inventoryItem, string key, string value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemValue< T >(InventoryItem inventoryItem, string key, T value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlinevirtual
Slots (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Sort() (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
tryGetPosition(Vector2Int size, out Vector2Int position, out bool rotated, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
UnequipItems(InventoryItem inventoryItem)AdventureCore.InventoryBaseinlinevirtual
UnequipOnEmpty (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
UseItems(InventoryItem inventoryItem, int quantity=1)AdventureCore.InventoryBaseinlinevirtual