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ActionAdventureKit 1.9.3
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This is the complete list of members for AdventureCore.TiledInventory, including all inherited members.
| _isChanging (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | protected |
| _isInitialized (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | protected |
| add(ItemQuantity itemQuantity) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
| AddItems(ItemQuantity itemQuantity) | AdventureCore.InventoryBase | inlinevirtual |
| CanAddItems(ItemQuantity itemQuantity, bool fully=true) | AdventureCore.TiledInventory | inlinevirtual |
| CanEquipItems(InventoryItem inventoryItem, int? index=null) | AdventureCore.InventoryBase | inlinevirtual |
| CanMove(TiledInventoryItem item, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| CanRemoveItems(ItemQuantity itemQuantity, bool fully=true) | AdventureCore.TiledInventory | inlinevirtual |
| AdventureCore::InventoryBase.CanRemoveItems(InventoryItem inventoryItem, int quantity=1, bool fully=true) | AdventureCore.InventoryBase | inlinevirtual |
| CanResize(TiledInventoryItem item, Vector2Int size) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| CanRotate(TiledInventoryItem item) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| CanSort() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| CanUnequipItems(InventoryItem inventoryItem) | AdventureCore.InventoryBase | inlinevirtual |
| CanUseItems(InventoryItem inventoryItem, int quantity=1) | AdventureCore.InventoryBase | inlinevirtual |
| Capacities (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| Changed (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| Changing (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| Character (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| checkAvailable(Vector2Int position, Vector2Int size, bool rotated, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
| checkAvailable(Vector2Int position, Vector2Int size, bool rotated, TiledInventoryItem movingItem) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
| CheckItemValue(InventoryItem inventoryItem, string key) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | virtual |
| Clamp(Vector2Int position) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
| Clamp(Vector2Int position, Vector2Int size, bool rotated) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
| Clear() | AdventureCore.InventoryBase | inlinevirtual |
| clear() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
| EquipItems(InventoryItem inventoryItem, int? index=null) | AdventureCore.InventoryBase | inlinevirtual |
| EquipmentChanged (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| EquipOnAdded (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| GetCapacity(ItemBase item) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | virtual |
| GetData() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlinevirtual |
| GetEmptySlot(ItemSlotCategory category, int? index=null) | AdventureCore.InventoryBase | virtual |
| GetEmptySlot(ItemBase item, int? index=null) | AdventureCore.InventoryBase | virtual |
| GetEmptySlot< T >(int? index=null) | AdventureCore.InventoryBase | virtual |
| getInventoryItem(Vector2Int position, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
| GetItem(ItemBase item) | AdventureCore.InventoryBase | virtual |
| GetItemBoolValue(InventoryItem inventoryItem, string key, bool defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| GetItemFloatValue(InventoryItem inventoryItem, string key, float defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| GetItemIntValue(InventoryItem inventoryItem, string key, int defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| GetItems(ItemBase item) | AdventureCore.InventoryBase | virtual |
| GetItems(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) | AdventureCore.InventoryBase | inlinevirtual |
| GetItemStringValue(InventoryItem inventoryItem, string key, string defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| GetItemValue< T >(InventoryItem inventoryItem, string key, T defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlinevirtual |
| GetQuantity(ItemBase item) | AdventureCore.InventoryBase | inlinevirtual |
| GetQuantity(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) | AdventureCore.InventoryBase | inlinevirtual |
| GetRemainingCapacity(ItemBase item) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlinevirtual |
| getSize(ItemBase item) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
| GetSlot(ItemSlotCategory category, int? index=0) | AdventureCore.InventoryBase | virtual |
| GetSlot(ItemBase item, int? index=0) | AdventureCore.InventoryBase | virtual |
| GetSlot< T >(int? index=0) | AdventureCore.InventoryBase | virtual |
| HasItem(ItemBase item) | AdventureCore.InventoryBase | virtual |
| HasItemQuantity(ItemBase item, int quantity=1) | AdventureCore.InventoryBase | virtual |
| Initialize(CharacterBase character) | AdventureCore.InventoryBase | inlinevirtual |
| InventoryItems (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | protected |
| InventorySize (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| Items (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| ItemSet (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| ItemSizes (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| Move(TiledInventoryItem item, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| ObservableItems (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| onItemsChanged(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlineprotectedvirtual |
| onItemsChanging(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlineprotectedvirtual |
| onItemValueChanged(InventoryItem inventoryItem, string key) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlineprotectedvirtual |
| Persist() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
| PERSISTENCE_SUB_KEY (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | static |
| Persister (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| PersistManual (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| remove(InventoryItem inventoryItem) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
| RemoveItems(ItemQuantity itemQuantity) | AdventureCore.InventoryBase | inlinevirtual |
| RemoveItems(InventoryItem inventoryItem, int quantity=1) | AdventureCore.InventoryBase | inlinevirtual |
| Resize(TiledInventoryItem item, Vector2Int size) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
| Retrieve() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
| Rotate(TiledInventoryItem item) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
| SetItemBoolValue(InventoryItem inventoryItem, string key, bool value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| SetItemFloatValue(InventoryItem inventoryItem, string key, float value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| SetItemIntValue(InventoryItem inventoryItem, string key, int value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| SetItemStringValue(InventoryItem inventoryItem, string key, string value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| SetItemValue< T >(InventoryItem inventoryItem, string key, T value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlinevirtual |
| Slots (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| Sort() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
| tryGetPosition(Vector2Int size, out Vector2Int position, out bool rotated, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
| UnequipItems(InventoryItem inventoryItem) | AdventureCore.InventoryBase | inlinevirtual |
| UnequipOnEmpty (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
| UseItems(InventoryItem inventoryItem, int quantity=1) | AdventureCore.InventoryBase | inlinevirtual |