ActionAdventureKit 1.9.1
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This is the complete list of members for AdventureCore.TiledInventory, including all inherited members.
_isChanging (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | protected |
_isInitialized (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | protected |
add(ItemQuantity itemQuantity) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
AddItems(ItemQuantity itemQuantity) | AdventureCore.InventoryBase | inlinevirtual |
CanAddItems(ItemQuantity itemQuantity, bool fully=true) | AdventureCore.TiledInventory | inlinevirtual |
CanEquipItems(InventoryItem inventoryItem, int? index=null) | AdventureCore.InventoryBase | inlinevirtual |
CanMove(TiledInventoryItem item, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
CanRemoveItems(ItemQuantity itemQuantity, bool fully=true) | AdventureCore.TiledInventory | inlinevirtual |
AdventureCore::InventoryBase.CanRemoveItems(InventoryItem inventoryItem, int quantity=1, bool fully=true) | AdventureCore.InventoryBase | inlinevirtual |
CanResize(TiledInventoryItem item, Vector2Int size) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
CanRotate(TiledInventoryItem item) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
CanSort() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
CanUnequipItems(InventoryItem inventoryItem) | AdventureCore.InventoryBase | inlinevirtual |
CanUseItems(InventoryItem inventoryItem, int quantity=1) | AdventureCore.InventoryBase | inlinevirtual |
Capacities (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
Changed (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
Changing (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
Character (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
checkAvailable(Vector2Int position, Vector2Int size, bool rotated, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
checkAvailable(Vector2Int position, Vector2Int size, bool rotated, TiledInventoryItem movingItem) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
CheckItemValue(InventoryItem inventoryItem, string key) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | virtual |
Clamp(Vector2Int position) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
Clamp(Vector2Int position, Vector2Int size, bool rotated) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
EquipItems(InventoryItem inventoryItem, int? index=null) | AdventureCore.InventoryBase | inlinevirtual |
EquipmentChanged (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
EquipOnAdded (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
GetCapacity(ItemBase item) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | virtual |
GetData() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
GetEmptySlot(ItemSlotCategory category, int? index=null) | AdventureCore.InventoryBase | virtual |
GetEmptySlot(ItemBase item, int? index=null) | AdventureCore.InventoryBase | virtual |
GetEmptySlot< T >(int? index=null) | AdventureCore.InventoryBase | virtual |
getInventoryItem(Vector2Int position, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
GetItem(ItemBase item) | AdventureCore.InventoryBase | virtual |
GetItemBoolValue(InventoryItem inventoryItem, string key, bool defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
GetItemFloatValue(InventoryItem inventoryItem, string key, float defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
GetItemIntValue(InventoryItem inventoryItem, string key, int defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
GetItems(ItemBase item) | AdventureCore.InventoryBase | virtual |
GetItems(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) | AdventureCore.InventoryBase | inlinevirtual |
GetItemStringValue(InventoryItem inventoryItem, string key, string defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
GetItemValue< T >(InventoryItem inventoryItem, string key, T defaultValue) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlinevirtual |
GetQuantity(ItemBase item) | AdventureCore.InventoryBase | inlinevirtual |
GetQuantity(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) | AdventureCore.InventoryBase | inlinevirtual |
GetRemainingCapacity(ItemBase item) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlinevirtual |
getSize(ItemBase item) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
GetSlot(ItemSlotCategory category, int index=0) | AdventureCore.InventoryBase | virtual |
GetSlot(ItemBase item, int index=0) | AdventureCore.InventoryBase | virtual |
GetSlot< T >(int index=0) | AdventureCore.InventoryBase | virtual |
HasItem(ItemBase item) | AdventureCore.InventoryBase | virtual |
HasItemQuantity(ItemBase item, int quantity=1) | AdventureCore.InventoryBase | virtual |
Initialize(CharacterBase character) | AdventureCore.InventoryBase | inlinevirtual |
InventoryItems (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | protected |
InventorySize (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
Items (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
ItemSet (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
ItemSizes (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
Move(TiledInventoryItem item, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
ObservableItems (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
onItemsChanged(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlineprotectedvirtual |
onItemsChanging(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlineprotectedvirtual |
onItemValueChanged(InventoryItem inventoryItem, string key) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlineprotectedvirtual |
Persist() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
PERSISTENCE_SUB_KEY (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | static |
Persister (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
PersistManual (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
remove(InventoryItem inventoryItem) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
RemoveItems(ItemQuantity itemQuantity) | AdventureCore.InventoryBase | inlinevirtual |
RemoveItems(InventoryItem inventoryItem, int quantity=1) | AdventureCore.InventoryBase | inlinevirtual |
Resize(TiledInventoryItem item, Vector2Int size) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
Retrieve() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
Rotate(TiledInventoryItem item) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | |
SetItemBoolValue(InventoryItem inventoryItem, string key, bool value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
SetItemFloatValue(InventoryItem inventoryItem, string key, float value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
SetItemIntValue(InventoryItem inventoryItem, string key, int value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
SetItemStringValue(InventoryItem inventoryItem, string key, string value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
SetItemValue< T >(InventoryItem inventoryItem, string key, T value) (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | inlinevirtual |
Slots (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
Sort() (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inline |
tryGetPosition(Vector2Int size, out Vector2Int position, out bool rotated, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory) | AdventureCore.TiledInventory | inlineprotected |
UnequipItems(InventoryItem inventoryItem) | AdventureCore.InventoryBase | inlinevirtual |
UnequipOnEmpty (defined in AdventureCore.InventoryBase) | AdventureCore.InventoryBase | |
UseItems(InventoryItem inventoryItem, int quantity=1) | AdventureCore.InventoryBase | inlinevirtual |