|
Vector2Int | Clamp (Vector2Int position) |
|
Vector2Int | Clamp (Vector2Int position, Vector2Int size, bool rotated) |
|
bool | CanMove (TiledInventoryItem item, Vector2Int position, bool rotated) |
|
void | Move (TiledInventoryItem item, Vector2Int position, bool rotated) |
|
bool | CanRotate (TiledInventoryItem item) |
|
void | Rotate (TiledInventoryItem item) |
|
void | CanResize (TiledInventoryItem item, Vector2Int size) |
|
void | Resize (TiledInventoryItem item, Vector2Int size) |
|
bool | CanSort () |
|
bool | Sort () |
|
override bool | CanAddItems (ItemQuantity itemQuantity, bool fully=true) |
| whether an item quantity can be added to the inventory
may be false when the quantity exceeds the capacity
|
|
override bool | CanRemoveItems (ItemQuantity itemQuantity, bool fully=true) |
| whether a quantity of items is present and can be removed
|
|
override bool | Retrieve () |
|
override void | Persist () |
|
TiledInventoryData | GetData () |
|
virtual void | Initialize (CharacterBase character) |
| initializes the inventory including retrieving persisted data
|
|
virtual bool | HasItem (ItemBase item) |
| checks whether the item exists in the inventory, regardless of quantity(may be 0 for stacked items to indicate they have been added at some point)
|
|
virtual bool | HasItemQuantity (ItemBase item, int quantity=1) |
| checks if the inventory has at least the passed quantity of an item
|
|
virtual InventoryItem | GetItem (ItemBase item) |
| retrieves the first inventory item for a specified item
|
|
virtual IEnumerable< InventoryItem > | GetItems (ItemBase item) |
| retrieves all inventory items for a specified item
multiple entries may be resturned for items that dont stack-
or when the inventory has a maximum stack size
|
|
virtual IEnumerable< InventoryItem > | GetItems (ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) |
| retrieves all inventory items for a specific category or slot
|
|
virtual int | GetQuantity (ItemBase item) |
| calculates the total stored quantity of an item
|
|
virtual int | GetQuantity (ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null) |
| calculates the total stored quantity of items filtered by an item category and/or slot
|
|
virtual int | AddItems (ItemQuantity itemQuantity) |
| adds a quantity of an item to the inventory
|
|
virtual int | RemoveItems (ItemQuantity itemQuantity) |
| removes a quantity of items
|
|
virtual bool | CanRemoveItems (InventoryItem inventoryItem, int quantity=1, bool fully=true) |
| whether a quantity of items is present and can be removed from an inventory item
|
|
virtual int | RemoveItems (InventoryItem inventoryItem, int quantity=1) |
| removes specified quantity from the inventory item
|
|
virtual bool | CanUseItems (InventoryItem inventoryItem, int quantity=1) |
| check if a quantity of an inventory item can be used
|
|
virtual void | UseItems (InventoryItem inventoryItem, int quantity=1) |
| uses a quantity of an inventory item can be used
|
|
virtual bool | CanEquipItems (InventoryItem inventoryItem, int? index=null) |
| checks if an inventory item can be equipped
|
|
virtual ItemSlotBase | EquipItems (InventoryItem inventoryItem, int? index=null) |
| equipps an inventory item to a slot
|
|
virtual bool | CanUnequipItems (InventoryItem inventoryItem) |
| checks if an inventory item can be unequipped
|
|
virtual ItemSlotBase | UnequipItems (InventoryItem inventoryItem) |
| unequips an inventory item
|
|
void | SetItemStringValue (InventoryItem inventoryItem, string key, string value) |
|
string | GetItemStringValue (InventoryItem inventoryItem, string key, string defaultValue) |
|
void | SetItemIntValue (InventoryItem inventoryItem, string key, int value) |
|
int | GetItemIntValue (InventoryItem inventoryItem, string key, int defaultValue) |
|
void | SetItemFloatValue (InventoryItem inventoryItem, string key, float value) |
|
float | GetItemFloatValue (InventoryItem inventoryItem, string key, float defaultValue) |
|
void | SetItemBoolValue (InventoryItem inventoryItem, string key, bool value) |
|
bool | GetItemBoolValue (InventoryItem inventoryItem, string key, bool defaultValue) |
|
virtual bool | CheckItemValue (InventoryItem inventoryItem, string key) |
|
virtual void | SetItemValue< T > (InventoryItem inventoryItem, string key, T value) |
|
virtual T | GetItemValue< T > (InventoryItem inventoryItem, string key, T defaultValue) |
|
virtual ItemSlotBase | GetSlot (ItemSlotCategory category, int index=0) |
| retrieves an item slot by its category
|
|
virtual ItemSlotBase | GetSlot (ItemBase item, int index=0) |
| retrieves an item slot for the passed item
|
|
virtual T | GetSlot< T > (int index=0) |
| retrieves an item slot by its type
|
|
virtual ItemSlotBase | GetEmptySlot (ItemSlotCategory category, int? index=null) |
| retrieves an empty item slot by its category
|
|
virtual ItemSlotBase | GetEmptySlot (ItemBase item, int? index=null) |
| retrieves an empty item slot for the passed item
|
|
virtual T | GetEmptySlot< T > (int? index=null) |
| retrieves an empty item slot by its type
|
|
virtual int | GetCapacity (ItemBase item) |
|
virtual int | GetRemainingCapacity (ItemBase item) |
|
bool | Retrieve () |
| fills inventory with data retrieved from persister
|
|
void | Persist () |
| saves inventory data to persister
|
|