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ActionAdventureKit 1.9.3
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base class for behaviours that are mainly used to persist some kind of state
any other class can easily just use the persistence container without using a persister
a persister is just a way of seperating persistence logic from other behaviour
Public Member Functions | |
| bool | Check (string subKey=null) |
| T | Get< T > (string subKey=null, T defaultValue=default) |
| void | Set< T > (T value, string subKey=null) |
| void | Clear (string subKey=null) |
Properties | |
| string | PersistenceKey [get, set] |
| PersistenceArea | PersistenceArea [get, set] |
Properties inherited from AdventureCore.IPersister | |
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getsetabstract |
Implements AdventureCore.IPersister.
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getsetabstract |
Implements AdventureCore.IPersister.