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AdventureCore.PersistenceArea Class Reference

Detailed Description

areas are used to group persistence keys that should be saved together
they are useful for splitting up smaller data that is saved more often(player position) from larger data that is saved less frequently(world state)
another use would be grouping together data so it can be deleted in one go like temporary scene data that gets removed when the player switches scenes

https://adventure.softleitner.com/manual/persistence

Inheritance diagram for AdventureCore.PersistenceArea:

Public Attributes

string Key
 
bool IsGlobal