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AdventureCore.TiledInventorySurrogate Member List

This is the complete list of members for AdventureCore.TiledInventorySurrogate, including all inherited members.

_isChanging (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseprotected
_isInitialized (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseprotected
add(ItemQuantity itemQuantity) (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogateinlineprotected
AddItems(ItemQuantity itemQuantity)AdventureCore.TiledInventorySurrogatevirtual
CanAddItems(ItemQuantity itemQuantity, bool fully=true)AdventureCore.TiledInventorySurrogatevirtual
CanEquipItems(InventoryItem inventoryItem, int? index=null)AdventureCore.TiledInventorySurrogatevirtual
CanMove(TiledInventoryItem item, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
CanRemoveItems(ItemQuantity itemQuantity, bool fully=true)AdventureCore.TiledInventorySurrogatevirtual
CanRemoveItems(InventoryItem inventoryItem, int quantity=1, bool fully=true)AdventureCore.TiledInventorySurrogatevirtual
CanResize(TiledInventoryItem item, Vector2Int size) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
CanRotate(TiledInventoryItem item) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
CanSort() (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
CanUnequipItems(InventoryItem inventoryItem)AdventureCore.TiledInventorySurrogatevirtual
CanUseItems(InventoryItem inventoryItem, int quantity=1)AdventureCore.TiledInventorySurrogatevirtual
Capacities (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Changed (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Changing (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Character (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
CharacterId (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogate
checkAvailable(Vector2Int position, Vector2Int size, bool rotated, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
checkAvailable(Vector2Int position, Vector2Int size, bool rotated, TiledInventoryItem movingItem) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
CheckItemValue(InventoryItem inventoryItem, string key) (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogatevirtual
Clamp(Vector2Int position) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
Clamp(Vector2Int position, Vector2Int size, bool rotated) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
Clear()AdventureCore.TiledInventorySurrogatevirtual
clear() (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
EquipItems(InventoryItem inventoryItem, int? index=null)AdventureCore.TiledInventorySurrogatevirtual
EquipmentChanged (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
EquipOnAdded (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetCapacity(ItemBase item) (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogatevirtual
GetData() (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogatevirtual
GetEmptySlot(ItemSlotCategory category, int? index=null)AdventureCore.TiledInventorySurrogatevirtual
GetEmptySlot(ItemBase item, int? index=null)AdventureCore.TiledInventorySurrogatevirtual
GetEmptySlot< T >(int? index=null)AdventureCore.TiledInventorySurrogatevirtual
getInventoryItem(Vector2Int position, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
GetItem(ItemBase item)AdventureCore.TiledInventorySurrogatevirtual
GetItemBoolValue(InventoryItem inventoryItem, string key, bool defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItemFloatValue(InventoryItem inventoryItem, string key, float defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItemIntValue(InventoryItem inventoryItem, string key, int defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItems(ItemBase item)AdventureCore.TiledInventorySurrogatevirtual
GetItems(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null)AdventureCore.TiledInventorySurrogateinlinevirtual
GetItemStringValue(InventoryItem inventoryItem, string key, string defaultValue) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
GetItemValue< T >(InventoryItem inventoryItem, string key, T defaultValue) (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogateinlinevirtual
GetQuantity(ItemBase item)AdventureCore.TiledInventorySurrogatevirtual
GetQuantity(ItemCategory itemCategory=null, ItemSlotCategory itemSlotCategory=null)AdventureCore.TiledInventorySurrogatevirtual
GetRemainingCapacity(ItemBase item) (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogatevirtual
getSize(ItemBase item) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
GetSlot(ItemSlotCategory category, int? index=null)AdventureCore.TiledInventorySurrogatevirtual
GetSlot(ItemBase item, int? index=null)AdventureCore.TiledInventorySurrogatevirtual
GetSlot< T >(int? index=null)AdventureCore.TiledInventorySurrogatevirtual
HasItem(ItemBase item)AdventureCore.TiledInventorySurrogatevirtual
HasItemQuantity(ItemBase item, int quantity=1)AdventureCore.TiledInventorySurrogatevirtual
Initialize(CharacterBase character)AdventureCore.InventoryBaseinlinevirtual
InventoryItems (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryprotected
InventorySize (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
Items (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
ItemSet (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
ItemSizes (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
Move(TiledInventoryItem item, Vector2Int position, bool rotated) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
ObservableItems (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogate
onItemsChanged(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlineprotectedvirtual
onItemsChanging(ItemQuantity itemQuantity) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlineprotectedvirtual
onItemValueChanged(InventoryItem inventoryItem, string key) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBaseinlineprotectedvirtual
Persist() (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogate
PERSISTENCE_SUB_KEY (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBasestatic
Persister (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
PersistManual (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
remove(InventoryItem inventoryItem) (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogateinlineprotected
RemoveItems(ItemQuantity itemQuantity)AdventureCore.TiledInventorySurrogatevirtual
RemoveItems(InventoryItem inventoryItem, int quantity=1)AdventureCore.TiledInventorySurrogatevirtual
Resize(TiledInventoryItem item, Vector2Int size) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
Retrieve() (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogate
Rotate(TiledInventoryItem item) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventory
SetItemBoolValue(InventoryItem inventoryItem, string key, bool value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemFloatValue(InventoryItem inventoryItem, string key, float value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemIntValue(InventoryItem inventoryItem, string key, int value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemStringValue(InventoryItem inventoryItem, string key, string value) (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
SetItemValue< T >(InventoryItem inventoryItem, string key, T value) (defined in AdventureCore.TiledInventorySurrogate)AdventureCore.TiledInventorySurrogatevirtual
Slots (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
Sort() (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinline
tryGetPosition(Vector2Int size, out Vector2Int position, out bool rotated, List< TiledInventoryItem > items=null) (defined in AdventureCore.TiledInventory)AdventureCore.TiledInventoryinlineprotected
UnequipItems(InventoryItem inventoryItem)AdventureCore.TiledInventorySurrogatevirtual
UnequipOnEmpty (defined in AdventureCore.InventoryBase)AdventureCore.InventoryBase
UseItems(InventoryItem inventoryItem, int quantity=1)AdventureCore.TiledInventorySurrogatevirtual