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AdventureCore.AnimationEventFuncs Class Reference

Detailed Description

exposes a couple basic gameobject methods so they can be used in animation events

https://adventure.softleitner.com/manual

Inheritance diagram for AdventureCore.AnimationEventFuncs:

Public Member Functions

void Trigger ()
 
void Activate ()
 
void Deactivate ()
 
void Destroy ()
 

Public Attributes

UnityEvent Triggered