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ActionAdventureKit 1.9.3
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simple manager that allows playing audio clips by using a key
hooking a characters CharacterBase.MessageReceived up to Play(string) enables
playing sounds from anything else hooked up to the messageing, usually animators or timelines
Classes | |
| class | MusicTrack |
| class | SoundEvent |
Public Member Functions | |
| void | Play (string key) |
| void | PlayMusic (string key) |
Static Public Member Functions | |
| static AudioManager | GetManager (string key) |
Public Attributes | |
| string | Key |
| AudioSource | AudioSource |
| float | MinimumOffset |
| SoundEvent[] | SoundEvents |
| string | DefaultTrack |
| float | CrossfadeDuration = 1f |
| MusicTrack[] | Tracks |
Static Public Attributes | |
| static AudioManager | Main |
| static Dictionary< string, AudioManager > | Managers = new Dictionary<string, AudioManager>() |