ActionAdventureKit 1.7.3
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handles event plumbing between InputAction and CharacterActionBase, simplifies switching out actions behind an input
Public Member Functions | |
void | BindInput (InputAction inputAction) |
void | UnbindInput (InputAction inputAction) |
Properties | |
CharacterActorBase | Owner [get, set] |
CharacterActionBase | Fallback [get, set] |
action that receives the input when both Override and Action are not set | |
CharacterActionBase | Action [get, set] |
default action that receives the bound input | |
CharacterActionBase | Override [get, set] |
when set this gets the input instead of the regular action | |