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AdventureCore.CharacterActionBindings Class Reference

Detailed Description

handles event plumbing between InputAction and CharacterActionBase, simplifies switching out actions behind an input

Public Member Functions

void BindInput (InputAction inputAction)
 
void UnbindInput (InputAction inputAction)
 

Properties

CharacterActorBase Owner [get, set]
 
CharacterActionBase Fallback [get, set]
 action that receives the input when both Override and Action are not set
 
CharacterActionBase Action [get, set]
 default action that receives the bound input
 
CharacterActionBase Override [get, set]
 when set this gets the input instead of the regular action