ActionAdventureKit 1.9.3
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sends start and end messages to the character when it is added and removed
multiple instructions of this type are consolidated using the key
so if 2 instructions are added and removed the messages are only sent once
Public Member Functions | |
override void | Apply (CharacterBase character) |
override void | Reset (CharacterBase character) |
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void | Apply (CharacterBase character) |
apply the instruction, whenever a new instruction is added all instructions are reset and applied again | |
void | Reset (CharacterBase character) |
reset whatever the instruction is affecting to its original value or remove whatever influence the instruction has had from the character | |
Public Attributes | |
string | Key |
string | StartMessage |
string | EndMessage |
Additional Inherited Members | |
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object | Owner [get, set] |