ActionAdventureKit 1.9.0
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can be used to send messages and trigger events filtered by damage kind and value
Public Member Functions | |
void | Trigger (DamageEvent damageEvent, CharacterBase character) |
Public Attributes | |
DamageKind | Kind |
UnityEngine.Object | Tag |
float | MinValue = 0 |
float | MaxValue = 999 |
string | Message |
UnityEvent | Triggered |