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AdventureCore.DamageMessage Class Reference

Detailed Description

can be used to send messages and trigger events filtered by damage kind and value

Public Member Functions

void Trigger (DamageEvent damageEvent, CharacterBase character)
 

Public Attributes

DamageKind Kind
 
UnityEngine.Object Tag
 
float MinValue = 0
 
float MaxValue = 999
 
string Message
 
UnityEvent Triggered