ActionAdventureKit 1.7.3
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serializable utility class that combines a damage kind with a value and a tag
useful for configuring damage values in the inspector
for example the damage of a weapon or trap
Static Public Member Functions | |
static DamageParameter | operator* (DamageParameter d, int n) |
static DamageParameter | operator/ (DamageParameter d, int n) |
static DamageParameter | operator+ (DamageParameter d, int n) |
static DamageParameter | operator- (DamageParameter d, int n) |
static DamageParameter | operator* (DamageParameter d, float n) |
static DamageParameter | operator/ (DamageParameter d, float n) |
static DamageParameter | operator+ (DamageParameter d, float n) |
static DamageParameter | operator- (DamageParameter d, float n) |
Public Attributes | |
DamageKind | Kind |
Object | Tag |
float | Value |