ActionAdventureKit 1.7.3
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base class for ui toolkit elements that display which effects are active on a character
it does so by adding a VisualElement for each effect under the root element
check out the ManualResource scene in the AdventureManual project for examples
Public Attributes | |
UIDocument | Document |
string | RootName = "" |
string | ItemClass = "" |
float | ItemWidth |
Public Attributes inherited from AdventureCore.EffectBarBase | |
EffectPool | EffectPool |
Protected Member Functions | |
override void | setup () |
override void | onEffectsChanged () |
Protected Member Functions inherited from AdventureCore.EffectBarBase | |
virtual void | Awake () |
virtual void | Start () |
virtual void | OnDestroy () |
virtual void | attach () |
virtual void | detach () |
Additional Inherited Members | |
Protected Attributes inherited from AdventureCore.EffectBarBase | |
bool | _isSetup |
bool | _isAttached |
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inlineprotectedvirtual |
Reimplemented from AdventureCore.EffectBarBase.
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inlineprotectedvirtual |
Reimplemented from AdventureCore.EffectBarBase.