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AdventureCore.EffectBarPanel Class Reference

Detailed Description

base class for a canvas panel that displays which effects are active on a character
it does so by adding a VisualElement for each effect under the root element
check out the ManualResource scene in the AdventureManual project for examples

https://adventure.softleitner.com/manual/effect

Inheritance diagram for AdventureCore.EffectBarPanel:
AdventureCore.EffectBarBase

Public Attributes

Transform Parent
 
Image Prefab
 
- Public Attributes inherited from AdventureCore.EffectBarBase
EffectPool EffectPool
 

Protected Member Functions

override void onEffectsChanged ()
 
- Protected Member Functions inherited from AdventureCore.EffectBarBase
virtual void Awake ()
 
virtual void Start ()
 
virtual void OnDestroy ()
 
virtual void setup ()
 
virtual void attach ()
 
virtual void detach ()
 

Additional Inherited Members

- Protected Attributes inherited from AdventureCore.EffectBarBase
bool _isSetup
 
bool _isAttached
 

Member Function Documentation

◆ onEffectsChanged()

override void AdventureCore.EffectBarPanel.onEffectsChanged ( )
inlineprotectedvirtual

Reimplemented from AdventureCore.EffectBarBase.