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ActionAdventureKit 1.9.5
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effects are temporary behaviours that are instantiated on the character
the EffectType describes the common properties of an effect and contains a reference to the EffectBase that will be instantiated when it is active
typical effects are things like buffs and debuffs
Public Member Functions | |
| void | Add (CharacterBase character) |
| void | AddExternal (CharacterBase character) |
| void | Remove (CharacterBase character) |
| void | Add (CharacterActionBase action) |
| void | AddExternal (CharacterActionBase action) |
| void | Remove (CharacterActionBase action) |
| override string | ToString () |
Public Attributes | |
| string | Key |
| string | Name |
| Sprite | Image |
| bool | IsSingleton = true |
| EffectBase | Prefab |