Loading...
Searching...
No Matches
AdventureCore.EffectType Class Reference

Detailed Description

effects are temporary behaviours that are instantiated on the character
the EffectType describes the common properties of an effect and contains a reference to the EffectBase that will be instantiated when it is active
typical effects are things like buffs and debuffs

https://adventure.softleitner.com/manual/effect

Inheritance diagram for AdventureCore.EffectType:

Public Member Functions

void Add (CharacterBase character)
 
void AddExternal (CharacterBase character)
 
void Remove (CharacterBase character)
 
void Add (CharacterActionBase action)
 
void AddExternal (CharacterActionBase action)
 
void Remove (CharacterActionBase action)
 
override string ToString ()
 

Public Attributes

string Key
 
string Name
 
Sprite Image
 
bool IsSingleton = true
 
EffectBase Prefab