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AdventureCore.EventSystemCursor Class Reference

Detailed Description

behaviour that places a transform over the EventSystem.currentSelectedGameObject
which can be used to show a cursor in the UI

https://adventure.softleitner.com/manual

Inheritance diagram for AdventureCore.EventSystemCursor:

Public Member Functions

void OnPointerMove (PointerEventData eventData)
 

Public Attributes

EventSystem EventSystem
 
Transform Cursor
 
bool Resize
 
bool AutoSelect = true
 
UnityEvent Changed