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AdventureCore.FadeAndDestroy Class Reference

Detailed Description

behaviour that wait for some duration, than fades any renderer it finds out and finally destroys its gameobject
can be used to just wait and destroy be leaving fade fields empty

https://adventure.softleitner.com/manual

Inheritance diagram for AdventureCore.FadeAndDestroy:

Public Attributes

float Delay
 
Material FadeMaterial
 
float Duration
 
float BlinkInterval
 
Renderer[] Renderers