ActionAdventureKit 1.7.3
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provides focus and cursor lock handling, disables mouse when the game view is not active in the editor
Public Member Functions | |
virtual void | SuspendCursorLock () |
virtual void | ResumeCursorLock () |
Public Attributes | |
bool | IsMenu |
bool | LockCursor = true |
UnityEvent< bool > | FocusChanged |
Properties | |
static bool | IsFocused [get] |
Events | |
static Action< bool > | IsFocusChanged |