ActionAdventureKit 1.7.3
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makes this gameobject follow a target and copy its active state
Public Member Functions | |
virtual void | SetTarget (Component component) |
virtual void | Show (Transform target) |
virtual void | Hide () |
Public Attributes | |
Transform | Target |
bool | Rotate |
bool | UI |
float | HidingDelay |
UnityEvent | Showing |
UnityEvent | Hiding |
Protected Member Functions | |
virtual void | LateUpdate () |