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ActionAdventureKit 1.9.3
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makes this gameobject follow a target and copy its active state
Public Member Functions | |
| virtual void | SetTarget (Component component) |
| virtual void | Show (Transform target) |
| virtual void | Hide () |
Public Attributes | |
| Transform | Target |
| bool | Rotate |
| bool | UI |
| float | SmoothTime |
| float | HidingDelay |
| UnityEvent | Showing |
| UnityEvent | Hiding |
Protected Member Functions | |
| virtual void | LateUpdate () |