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AdventureCore.GenericCharacter Class Reference

Detailed Description

concrete implementation for a character that references the other systems by their base classes
any implementation can still be assigned in the inspector, the character just wont have access to any special parts in it without casting

https://adventure.softleitner.com/manual/character

Inheritance diagram for AdventureCore.GenericCharacter:
AdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase >

Additional Inherited Members

- Public Attributes inherited from AdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase >
TActor Actor
 
TMovement Movement
 
TInventory Inventory
 
- Properties inherited from AdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase >
override CharacterActorBase ActorBase [get]
 
override MovementBase MovementBase [get]
 
override InventoryBase InventoryBase [get]