ActionAdventureKit 1.7.3
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concrete implementation for a character that references the other systems by their base classes
any implementation can still be assigned in the inspector, the character just wont have access to any special parts in it without casting
Additional Inherited Members | |
Public Attributes inherited from AdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase > | |
TActor | Actor |
TMovement | Movement |
TInventory | Inventory |
Properties inherited from AdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase > | |
override CharacterActorBase | ActorBase [get] |
override MovementBase | MovementBase [get] |
override InventoryBase | InventoryBase [get] |