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AdventureCore.GenericDamage Class Reference

Detailed Description

damage that does not do anything on its own, therefore the reaction has to be done by the receiver or sender
for example bomb damage in the hero demo is only used as a filter

https://adventure.softleitner.com/manual/damage

Inheritance diagram for AdventureCore.GenericDamage:
AdventureCore.DamageKind

Additional Inherited Members

- Public Member Functions inherited from AdventureCore.DamageKind
virtual void OnDamage (DamageEvent e)
 called during damage handling after the sender and receiver had a chance to react in their PreDamage and OnDamage methods(DamageEvent)
 
virtual void SendHalf (CharacterBase character)
 
virtual void SendOne (CharacterBase character)
 
virtual void SendTwo (CharacterBase character)
 
virtual void SendFive (CharacterBase character)
 
virtual void SendTen (CharacterBase character)
 
- Public Attributes inherited from AdventureCore.DamageKind
Color Color = Color.red
 
- Protected Member Functions inherited from AdventureCore.DamageKind
virtual void send (CharacterBase character, float value)