ActionAdventureKit 1.7.3
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damage that does not do anything on its own, therefore the reaction has to be done by the receiver or sender
for example bomb damage in the hero demo is only used as a filter
Additional Inherited Members | |
Public Member Functions inherited from AdventureCore.DamageKind | |
virtual void | OnDamage (DamageEvent e) |
called during damage handling after the sender and receiver had a chance to react in their PreDamage and OnDamage methods(DamageEvent) | |
Public Attributes inherited from AdventureCore.DamageKind | |
Color | Color = Color.red |