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AdventureCore.GroundChecker Class Reference

Detailed Description

when its Check method is called it raycasts from its own position downwards and fires different events depending on the material and texture color it finds
the textures of materials checked need to have Read/Write in their import settings checked, otherwise the checker can not read the color

https://adventure.softleitner.com/manual/utilities

Inheritance diagram for AdventureCore.GroundChecker:

Classes

class  GroundOption
 

Public Member Functions

void Check ()
 

Public Attributes

GroundOption[] Options
 
float MaxDistance
 
LayerMask Layers
 
UnityEvent Missed