ActionAdventureKit 1.8.0
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when its Check method is called it raycasts from its own position downwards and fires different events depending on the material and texture color it finds
the textures of materials checked need to have Read/Write in their import settings checked, otherwise the checker can not read the color
Classes | |
class | GroundOption |
Public Member Functions | |
void | Check () |
Public Attributes | |
GroundOption[] | Options |
float | MaxDistance |
LayerMask | Layers |
UnityEvent | Missed |