ActionAdventureKit 1.5.4
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hides an item slot while it is active
it may not be possible to directly access the slot(for exemple when the action is located on an item)
for that reason this instruction uses the item category and an index in case there is more than one
Public Member Functions | |
override void | Apply (CharacterBase character) |
override void | Reset (CharacterBase character) |
Public Member Functions inherited from AdventureCore.CharacterInstructionBase | |
void | Reset (CharacterBase character) |
reset whatever the instruction is affecting to its original value or remove whatever influence the instruction has had from the character | |
void | Apply (CharacterBase character) |
apply the instruction, whenever a new instruction is added all instructions are reset and applied again | |
Public Attributes | |
ItemSlotCategory | ItemSlotCategory |
int | Index |
Additional Inherited Members | |
Properties inherited from AdventureCore.CharacterInstructionBase | |
object | Owner [get, set] |