visualizes the current binding of an input action(new input system) in a text component
 refreshs itself when the control method is changed so control hints are seamlessly adjusted 
https://adventure.softleitner.com/manual
 
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| enum   | InputBindingTextOptions { OnlyFirstBinding = 1
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static string[]  | ReplacePlaceholders (string format) | 
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static string  | GetDisplayString (PlayerInput playerInput, string action, InputBinding.DisplayStringOptions displayStringOptions=InputBinding.DisplayStringOptions.DontIncludeInteractions, InputBindingTextOptions bindingTextOptions=InputBindingTextOptions.OnlyFirstBinding, TMP_SpriteAsset tmpSprites=null) | 
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PlayerInput  | PlayerInput | 
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Text  | Text | 
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TMP_Text  | TMPText | 
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TMP_SpriteAsset  | TMPSprites | 
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string  | Format | 
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InputBinding.DisplayStringOptions  | DisplayStringOptions = InputBinding.DisplayStringOptions.DontIncludeInteractions | 
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InputBindingTextOptions  | BindingTextOptions = InputBindingTextOptions.OnlyFirstBinding | 
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BindingText[]  | Overrides | 
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