visualizes the current binding of an input action(new input system) in a text component
refreshs itself when the control method is changed so control hints are seamlessly adjusted
https://adventure.softleitner.com/manual
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| enum | InputBindingTextOptions { OnlyFirstBinding = 1
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static string[] | ReplacePlaceholders (string format) |
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static string | GetDisplayString (PlayerInput playerInput, string action, InputBinding.DisplayStringOptions displayStringOptions=InputBinding.DisplayStringOptions.DontIncludeInteractions, InputBindingTextOptions bindingTextOptions=InputBindingTextOptions.OnlyFirstBinding, TMP_SpriteAsset tmpSprites=null) |
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PlayerInput | PlayerInput |
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Text | Text |
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TMP_Text | TMPText |
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TMP_SpriteAsset | TMPSprites |
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string | Format |
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InputBinding.DisplayStringOptions | DisplayStringOptions = InputBinding.DisplayStringOptions.DontIncludeInteractions |
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InputBindingTextOptions | BindingTextOptions = InputBindingTextOptions.OnlyFirstBinding |
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BindingText[] | Overrides |
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